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Litster, Kristy; Moyer-Packenham, Patricia S. – Journal of Computers in Mathematics and Science Teaching, 2020
Digital math apps on touch-screen devices have become popular as effective tools to support mathematics learning. Many apps incorporate gaming elements such as points, stars, coins, or storylines to increase student interest and motivation. However, there is limited research regarding the balance of gaming and mathematics elements and how it…
Descriptors: Mathematics Instruction, Computer Games, Computer Software, Student Motivation
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Widder, Mirela; Gorsky, Paul – Journal of Computers in Mathematics and Science Teaching, 2013
In schools, learning spatial geometry is usually dependent upon a student's ability to visualize three dimensional geometric configurations from two dimensional drawings. Such a process, however, often creates visual obstacles which are unique to spatial geometry. Useful software programs which realistically depict three dimensional geometric…
Descriptors: Computer Simulation, Mathematics Instruction, High School Students, Learning Processes
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MacGregor, S. Kim – Journal of Computers in Mathematics and Science Teaching, 1989
Investigated was the effect of programing-augmented mathematics classes on the math achievement, problem solving abilities, and attitudes of students with different cognitive styles. Reports BASIC programing groups demonstrated higher mathematics achievement than the LOGO group, and field independent students performed better and had more positive…
Descriptors: Attitude Change, Cognitive Processes, Computer Oriented Programs, Computer Science