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Mercier, Maxence; Lubart, Todd – Journal of Creative Behavior, 2021
The current study aimed to investigate whether board games could be used to improve creative potential. Games have proven to be effective learning tools, and some studies have indicated positive links between creativity and other types of games, namely video games and role-playing games. However, less is known regarding board games' potential…
Descriptors: Games, Game Based Learning, Play, Instructional Effectiveness
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Shin, Namin; Jang, Yeon-Ju – Journal of Creative Behavior, 2017
The development of group creativity can be challenging for both young students and their teachers. This study examined the processes and learning outcomes of group creativity training from the perspectives of elementary school students and teachers while identifying critical factors that contributed to the success of the training. Data were…
Descriptors: Creative Development, Creativity, Elementary School Students, Foreign Countries
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Feldhusen, John F.; Clinkenbeard, Pamela R. – Journal of Creative Behavior, 1986
Research based effectiveness information is given for the following major instructional materials: Purdue Creative Thinking Program, Productive Thinking Program, Creative Problem Solving Program, Creative Studies Project, Imigi/Craft Series, Thinking Creatively, New Directions in Creativity, and the Peabody Language Development Kits. (DB)
Descriptors: Creative Development, Creativity, Elementary Secondary Education, Instructional Effectiveness
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Greer, Martin; Levine, Elaine – Journal of Creative Behavior, 1991
This study compared the relative effectiveness of fantasy induction, intrinsic motivation induction, and combined fantasy/intrinsic motivation induction upon creative writing performance of 100 freshmen college students. All three methods enhanced the creativity of the students' poetry writing, with the conjunctive approach exhibiting no more…
Descriptors: College Students, Creative Development, Creative Writing, Creativity
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O'Neill, Sharon; Shallcross, Doris – Journal of Creative Behavior, 1994
A five-step model intervention called "Sensational Thinking," which incorporates readiness, reception, reflection, revelation, and re-creation activities, was evaluated with four kindergarten classes. Experimental groups showed increased creativity over control groups in solving paradoxical problems. The study is seen as supporting the premise…
Descriptors: Creative Development, Creativity, Instructional Effectiveness, Intervention
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Blissett, Sonia E.; McGrath, Robert E. – Journal of Creative Behavior, 1996
A study of 74 undergraduates examined whether creativity training and interpersonal problem-solving training are equivalent or complementary. Results showed the training programs were complementary. Each training program specifically affected performance only on related measures of performance. A combination of the training programs affected both…
Descriptors: Adults, College Students, Creative Development, Creativity
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Baer, John – Journal of Creative Behavior, 1996
This study investigated what effect divergent-thinking training focusing on a single task would have on the creative performance of 79 seventh graders on a closely related task. Students received training in poetry-relevant, divergent-thinking skills. The training was found to have a significant impact on the students' creativity in writing…
Descriptors: Creative Development, Creative Thinking, Creativity, Creativity Research