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Siripon Saenboonsong; Akarapon Poonsawad – Journal of Education and Learning, 2024
The aims of this study were to synthesize and evaluate the learning model in gamification environment together with cartoon animation media to promote students' creative problem-solving skills. This study was divided into three phases, (i) synthesized and evaluated the appropriateness of learning model (ii) developed cartoon animation and (iii)…
Descriptors: Problem Solving, Creative Thinking, Cartoons, Gamification
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Wanglang, Chotika; Chatwattana, Pinanta – Journal of Education and Learning, 2023
This research are develop the project-based learning model using gamification which can be used as a guideline to develop the project-based learning system using gamification to enhance 21st century learners through the six steps of project-based learning process and instruction activities using gamification; thereby, users can interact and…
Descriptors: Student Projects, Active Learning, Models, Gamification
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Atthaphon Wongla; Pinanta Chatwattana – Journal of Education and Learning, 2024
The ILM model to promote creative thinking skills is concerning the application of the concepts of virtual technology in the instruction management, which is consistent and appropriate for learners in the digital age, so that they are able to learn anywhere and anytime by means of the brand-new teaching innovations. The objectives of this research…
Descriptors: Creative Thinking, Thinking Skills, Imagination, Models