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Dan Sun; Fan Xu – Journal of Educational Computing Research, 2025
Real-time collaborative programming (RCP), which allows multiple programmers to work concurrently on the same codebase with changes instantly visible to all participants, has garnered considerable popularity in higher education. Despite this trend, little work has rigorously examined how undergraduates engage in collaborative programming when…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Undergraduate Students
Ruijie Zhou; Chong Xie; Xiuling He; Yangyang Li; Qiong Fan; Ying Yu; Zhonghua Yan – Journal of Educational Computing Research, 2024
Computational thinking (CT), an essential competency for comprehending and addressing intricate issues in the digital world, has been incorporated into curriculum planning as a goal for programming education. This study introduced flow design into programming curricula to investigate its impact on undergraduates 'CT skills during pair work. Two…
Descriptors: Undergraduate Students, Thinking Skills, Computation, Programming
Yu-Sheng Su; Shuwen Wang; Xiaohong Liu – Journal of Educational Computing Research, 2024
Pair programming (PP) can help improve students' computational thinking (CT), but the trajectory of CT skills and the differences between high-scoring and low-scoring students in PP are unknown and need further exploration. In this study, a total of 32 fifth graders worked on Scratch tasks in 16 pairs. The group discourse of three learning topics…
Descriptors: Epistemology, Network Analysis, Elementary School Students, Computation
Pavlos Toukiloglou; Stelios Xinogalos – Journal of Educational Computing Research, 2025
This study examines the effectiveness of a collaborative support method in enhancing programming learning outcomes in a serious game. The game Code Hasp was developed to facilitate the comparison between two support methods, worked examples and a collaborative peer support approach. A total of 111 elementary school students participated, divided…
Descriptors: Educational Games, Programming, Cooperative Learning, Peer Relationship
Stella Xin Yin; Dion Hoe-Lian Goh; Choon Lang Quek – Journal of Educational Computing Research, 2024
In the past decade, Computational Thinking (CT) education has received growing attention from researchers. Although many reviews have provided synthesized information on CT teaching and learning, few have paid particular attention to collaborative learning (CL) strategies. CL has been widely implemented in CT classes and has become the most…
Descriptors: Cooperative Learning, Mental Computation, Thinking Skills, Elementary Secondary Education
Ruzhang Cheng – Journal of Educational Computing Research, 2025
This research examines the impact of online help-seeking strategies--both adaptive and peer-based--on promoting self-regulated and collaborative learning skills, as well as language learning outcomes, among Chinese EFL learners in computer-assisted language learning (CALL) environments. Employing a mixed-methods approach, the study triangulates…
Descriptors: Help Seeking, English (Second Language), Second Language Learning, Electronic Learning
Chia-Ju Lin; Wei-Sheng Wang; Hsin-Yu Lee; Yueh-Min Huang; Ting-Ting Wu – Journal of Educational Computing Research, 2025
This study uses a quasi-experimental design to explore the role of natural language processing (NLP) and speech recognition technologies in supporting teacher interventions during collaborative STEM activities. The Speech Recognition Keywords Analysis System (SRKAS) was developed to extract keywords from student discussions, enabling real-time…
Descriptors: Natural Language Processing, Computational Linguistics, Technology Uses in Education, STEM Education
Gang Zhao; Lijun Yang; Biling Hu; Jing Wang – Journal of Educational Computing Research, 2025
Human-computer collaboration is an effective way to learn programming courses. However, most existing human-computer collaborative programming learning is supported by traditional computers with a relatively low level of personalized interaction, which greatly limits the efficiency of students' efficiency of programming learning and development of…
Descriptors: Artificial Intelligence, Man Machine Systems, Programming, Learning Strategies
Angxuan Chen; Jiyou Jia; Yuzhen Li; Lingyu Fu – Journal of Educational Computing Research, 2025
Role-play activities are considered a useful instructional design in enhancing the speaking performance of foreign language learners. However, in the traditional classroom context, learners may not readily have access to interlocutors for role-play activities. In this study, we proposed a designed method that integrated the GenAI agent into…
Descriptors: Foreign Countries, College Students, English (Second Language), Second Language Instruction
Ching-Yi Chang; Intan Setiani; Jie Chi Yang – Journal of Educational Computing Research, 2025
Traditional teaching methods often limit interactive learning, negatively impacting students' motivation and learning achievement. Moreover, fostering collaborative awareness and problem-solving skills is crucial for developing the core competencies of future nursing professionals. To address these challenges, this study proposed an escape…
Descriptors: Educational Games, Puzzles, Computer Assisted Instruction, Electronic Learning
Randi Proska Sandra; Wu-Yuin Hwang; Afifah Zafirah; Uun Hariyanti; Engkizar Engkizar; Ahmaddul Hadi; Ahmad Fauzan – Journal of Educational Computing Research, 2024
Argumentative writing is a fundamental aspect of undergraduate students' academic and scientific writing related to critical thinking and problem-solving skills. However, previous studies have shown that students face various difficulties with argumentative writing, such as unclear and illogical ideas, less-structured arguments, and unbalanced…
Descriptors: Persuasive Discourse, Writing (Composition), Undergraduate Students, Writing Skills
Jiangyue Liu; Siran Li; Qianyan Dong – Journal of Educational Computing Research, 2024
The emergence of Generative Artificial Intelligence (GAI) has caused significant disruption to the traditional educational teaching ecosystem. GAI possesses remarkable capabilities in generating human-like text and boasts an extensive knowledge repository, thereby paving the way for potential collaboration with humans. However, current research on…
Descriptors: Artificial Intelligence, Learning Analytics, Computer Uses in Education, Instructional Design
Keunjae Kim; Kyungbin Kwon – Journal of Educational Computing Research, 2024
This study presents an inclusive K-12 AI curriculum for elementary schools, focusing on six design principles to address gender disparities. The curriculum, designed by the researchers and an elementary teacher, uses tangible tools, and emphasizes collaboration in solving daily problems. The MANOVA results revealed initial gender differences in AI…
Descriptors: Artificial Intelligence, Curriculum Development, Inclusion, Elementary Secondary Education