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Gamze Türkmen – Journal of Educational Computing Research, 2025
Explainable Artificial Intelligence (XAI) refers to systems that make AI models more transparent, helping users understand how outputs are generated. XAI algorithms are considered valuable in educational research, supporting outcomes like student success, trust, and motivation. Their potential to enhance transparency and reliability in online…
Descriptors: Artificial Intelligence, Natural Language Processing, Trust (Psychology), Electronic Learning
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Chia-Ju Lin; Wei-Sheng Wang; Hsin-Yu Lee; Yueh-Min Huang; Ting-Ting Wu – Journal of Educational Computing Research, 2025
This study uses a quasi-experimental design to explore the role of natural language processing (NLP) and speech recognition technologies in supporting teacher interventions during collaborative STEM activities. The Speech Recognition Keywords Analysis System (SRKAS) was developed to extract keywords from student discussions, enabling real-time…
Descriptors: Natural Language Processing, Computational Linguistics, Technology Uses in Education, STEM Education
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Urrutia, Felipe; Araya, Roberto – Journal of Educational Computing Research, 2024
Written answers to open-ended questions can have a higher long-term effect on learning than multiple-choice questions. However, it is critical that teachers immediately review the answers, and ask to redo those that are incoherent. This can be a difficult task and can be time-consuming for teachers. A possible solution is to automate the detection…
Descriptors: Elementary School Students, Grade 4, Elementary School Mathematics, Mathematics Tests
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Yu-Chi Chen; Huei-Tse Hou – Journal of Educational Computing Research, 2024
Technologies like ChatGPT and other AI tools have impacted learning by giving students more chances to ask questions and explore knowledge. The inclusion of Non-Player Characters (NPCs) as scaffolding in game-based situated learning activities can have a positive impact on learning. The application of ChatGPT to role-playing has potential;…
Descriptors: Educational Games, Artificial Intelligence, Natural Language Processing, Scaffolding (Teaching Technique)