Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Elementary School Students | 2 |
Time on Task | 2 |
Video Games | 2 |
Achievement Gains | 1 |
Aptitude Treatment Interaction | 1 |
Arithmetic | 1 |
Correlation | 1 |
Creative Development | 1 |
Creative Thinking | 1 |
Creativity | 1 |
Creativity Tests | 1 |
More ▼ |
Source
Journal of Educational… | 2 |
Publication Type
Journal Articles | 2 |
Reports - Evaluative | 1 |
Reports - Research | 1 |
Education Level
Elementary Education | 2 |
Early Childhood Education | 1 |
Grade 2 | 1 |
Grade 4 | 1 |
Grade 5 | 1 |
Primary Education | 1 |
Audience
Location
Chile (Santiago) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Torrance Tests of Creative… | 1 |
What Works Clearinghouse Rating
Beserra, Vagner; Nussbaum, Miguel; Oteo, Macarena – Journal of Educational Computing Research, 2019
When performing a task in the classroom, it is essential to place the focus on learning. In the classroom, it is possible to distinguish between time spent by students on-task and off-task. The former is the time in which the student is focused on the learning task; the latter is the remaining time in which they focus on other activities.…
Descriptors: Foreign Countries, Elementary School Students, Primary Education, Grade 2
Hamlen, Karla R. – Journal of Educational Computing Research, 2009
This study explored relationships between time spent playing video games in a typical week and general creativity, as measured by a common assessment. One hundred eighteen students in 4th and 5th grades answered questions about their video game play and completed the Torrance Tests of Creative Thinking (Torrance, Orlow, & Safter, 1990). While…
Descriptors: Elementary School Students, Creativity, Play, Video Games