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Zhang, Mingyan; Du, Xu; Hung, Jui-Long; Li, Hao; Liu, Mengfan; Tang, Hengtao – Journal of Educational Computing Research, 2022
In online learning, students' learning behavior might change as the course progresses. How students adjust learning behaviors aligned with course requirements reflects their self-regulated learning strategies. Analyzing students' learning patterns can help instructors understand how the course design or activities shape students' learning…
Descriptors: Elementary Secondary Education, Students, Independent Study, Self Control
Evans, Michael A.; Wilkins, Jesse L. M. – Journal of Educational Computing Research, 2011
The reported exploratory study consisted primarily of classroom visits, videotaped sessions, and post-treatment interviews whereby second graders (n = 12) worked on problems in planar geometry, individually and in triads, using physical and virtual manipulatives. The goal of the study was to: 1) characterize the nature of geometric thinking found…
Descriptors: Educational Technology, Geometric Concepts, Grade 2, Geometry
Foster, Aroutis N. – Journal of Educational Computing Research, 2011
Researchers question how and what students learn from commercial digital games. Using a concurrent mixed-methods approach, this study examined 30 students' construction of knowledge and skills while playing a commercial off-the-shelf game for 7 weeks. Quantitative data included students' background survey and pre- and post-assessments for…
Descriptors: Elementary School Students, Social Studies, Educational Games, Learning Processes
Moridis, C. N.; Economides, A. A. – Journal of Educational Computing Research, 2008
The aim of this survey is to provide an overview of the various components of "computer aided affective learning systems." The research is classified into 3 main scientific areas that are integral parts of the development of these kinds of systems. The three main scientific areas are: i) emotions and their connection to learning; ii) affect…
Descriptors: Educational Technology, Literature Reviews, Interdisciplinary Approach, Cognitive Science
Eden, Sigal; Passig, David – Journal of Educational Computing Research, 2007
The process of developing concepts of time continues from age 5 to 11 years (Zakay, 1998). This study sought the representation mode in which children could best express time concepts, especially the proper arrangement of events in a logical and temporal order. Usually, temporal order is examined and taught by 2D (2-dimensional) pictorial scripts.…
Descriptors: Computer Simulation, Time, Concept Formation, Children