Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Game Based Learning | 3 |
High School Students | 3 |
Learning Activities | 2 |
Student Attitudes | 2 |
Teaching Methods | 2 |
Accuracy | 1 |
Chemistry | 1 |
College Students | 1 |
Computation | 1 |
Computer Assisted Instruction | 1 |
Computer Games | 1 |
More ▼ |
Source
Journal of Educational… | 3 |
Author
Cai, Dong-Jhe | 1 |
Chen, Yu-Chi | 1 |
Chiu, Ming M. | 1 |
Cui, Yunhuo | 1 |
Hou, Huei-Tse | 1 |
Hwang, Wu-Yuin | 1 |
Lei, Hao | 1 |
Lu, Zhuotao | 1 |
Ma, Zhao-Heng | 1 |
Manabe, Kinnosuke | 1 |
Mao, Weijie | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
High Schools | 3 |
Secondary Education | 3 |
Early Childhood Education | 1 |
Elementary Education | 1 |
Higher Education | 1 |
Junior High Schools | 1 |
Kindergarten | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Primary Education | 1 |
Audience
Location
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lu, Zhuotao; Chiu, Ming M.; Cui, Yunhuo; Mao, Weijie; Lei, Hao – Journal of Educational Computing Research, 2023
This meta-analysis determined game-based learning's (GBL) overall effect on students' computational thinking (CT) and tested for moderators, using 28 effect sizes from 24 studies of 2,134 participants. The random effects model results showed that GBL had a significant positive overall effect on students' CT (g = 0.677, 95% confidence interval…
Descriptors: Game Based Learning, Computation, Thinking Skills, Meta Analysis
Chen, Yu-Chi; Hou, Huei-Tse; Wu, Chang-Hsin – Journal of Educational Computing Research, 2023
A scaffolding-based mind tool was designed to allow teachers to easily create lesson plans for in-class gamified activities and to embed various scaffoldings in the lesson plan design. The purpose of this study was to investigate the learning outcomes of a scaffolding-based mind tool integrated with gamified learning activities applied to a…
Descriptors: Scaffolding (Teaching Technique), Teaching Methods, Game Based Learning, Instructional Effectiveness
Hwang, Wu-Yuin; Manabe, Kinnosuke; Cai, Dong-Jhe; Ma, Zhao-Heng – Journal of Educational Computing Research, 2020
The aim of this study is to present three contributing factors to kinesthetic learning. This study employed advanced recognition technologies, pedagogical mechanisms, and interesting activity design. First, kinesthetic learning with a speaking accuracy measuring function to facilitate English as foreign language (EFL) learning is proposed. Namely,…
Descriptors: Kinesthetic Methods, Second Language Learning, Second Language Instruction, English (Second Language)