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Zhen Wang; Xinrui Pei; Hejie Zhu; Shaoying Gong; Enguo Wang – Journal of Educational Computing Research, 2024
This research aims to expand our understanding of how to facilitate student feedback engagement processes in a computer-based formative assessment environment. In the present research, we designed a new type of elaborated feedback in terms of combining the correct solution and the erroneous solution, and the erroneous solution matched the…
Descriptors: Junior High School Students, Junior High School Teachers, Feedback (Response), Computer Assisted Instruction
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Xing, Wanli; Li, Chenglu; Chen, Guanhua; Huang, Xudong; Chao, Jie; Massicotte, Joyce; Xie, Charles – Journal of Educational Computing Research, 2021
Integrating engineering design into K-12 curricula is increasingly important as engineering has been incorporated into many STEM education standards. However, the ill-structured and open-ended nature of engineering design makes it difficult for an instructor to keep track of the design processes of all students simultaneously and provide…
Descriptors: Engineering Education, Design, Feedback (Response), Student Evaluation
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Wilson, Joshua; Roscoe, Rod D. – Journal of Educational Computing Research, 2020
The present study extended research on the effectiveness of automated writing evaluation (AWE) systems. Sixth graders were randomly assigned by classroom to an AWE condition that used "Project Essay Grade Writing" (n = 56) or a word-processing condition that used Google Docs (n = 58). Effectiveness was evaluated using multiple metrics:…
Descriptors: Automation, Writing Evaluation, Feedback (Response), Instructional Effectiveness
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Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
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Lee, Chun-Hsiung; Yeh, Dowming; Kung, Regina J.; Hsu, Chin-Shan – Journal of Educational Computing Research, 2007
This study mainly investigates the factors affecting the learning effects in a blended e-Learning course for Mathematics. The research targets of this study are 48 junior high school students. After they had received traditional lessons in class as well as the accompanied e-Learning lessons, the influences of their learning portfolios and learning…
Descriptors: Portfolios (Background Materials), Multiple Regression Analysis, Data Analysis, Gender Differences