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Zhen Wang; Xinrui Pei; Hejie Zhu; Shaoying Gong; Enguo Wang – Journal of Educational Computing Research, 2024
This research aims to expand our understanding of how to facilitate student feedback engagement processes in a computer-based formative assessment environment. In the present research, we designed a new type of elaborated feedback in terms of combining the correct solution and the erroneous solution, and the erroneous solution matched the…
Descriptors: Junior High School Students, Junior High School Teachers, Feedback (Response), Computer Assisted Instruction
Xing, Wanli; Li, Chenglu; Chen, Guanhua; Huang, Xudong; Chao, Jie; Massicotte, Joyce; Xie, Charles – Journal of Educational Computing Research, 2021
Integrating engineering design into K-12 curricula is increasingly important as engineering has been incorporated into many STEM education standards. However, the ill-structured and open-ended nature of engineering design makes it difficult for an instructor to keep track of the design processes of all students simultaneously and provide…
Descriptors: Engineering Education, Design, Feedback (Response), Student Evaluation
Roscoe, Rod D.; Allen, Laura K.; McNamara, Danielle S. – Journal of Educational Computing Research, 2019
A critical challenge for computer-based writing instruction is providing appropriate and adaptive practice. The current study examined three modes of computer-based writing practice with the goal of identifying those with the greatest learning and motivational value. High school students learned about writing strategies by studying lessons within…
Descriptors: High School Students, Writing Instruction, Computer Assisted Instruction, Writing Strategies
Zhai, Na; Ma, Xiaomei – Journal of Educational Computing Research, 2023
Automated writing evaluation (AWE) has been frequently used to provide feedback on student writing. Many empirical studies have examined the effectiveness of AWE on writing quality, but the results were inconclusive. Thus, the magnitude of AWE's overall effect and factors influencing its effectiveness across studies remained unclear. This study…
Descriptors: Writing Evaluation, Feedback (Response), Meta Analysis, English (Second Language)
Young Oh, Eun; Song, Donggil; Hong, Hyeonmi – Journal of Educational Computing Research, 2020
The aim of this study was to examine the effects of an anti-bullying activity that utilizes conversational virtual agents (called conversation-bots or chatbots) on students' attitudes toward bullying problems. An experimental pre- or posttest design with a three-group setting was used. Eighty-nine fifth-grade students were assigned to one of three…
Descriptors: Computer Mediated Communication, Bullying, Prevention, Intervention
Rao, Dhawaleswar C. H.; Saha, Sujan Kumar – Journal of Educational Computing Research, 2019
Immersive learning is one of the leading trends in education. Immersive learning uses a simulated or artificial environment for a better learning experience. Design of intelligent learning platform and motivating content development is one key aspect of immersive learning. In this article, we propose an intelligent computer-assisted learning…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Computer Assisted Instruction
Wilson, Joshua; Roscoe, Rod D. – Journal of Educational Computing Research, 2020
The present study extended research on the effectiveness of automated writing evaluation (AWE) systems. Sixth graders were randomly assigned by classroom to an AWE condition that used "Project Essay Grade Writing" (n = 56) or a word-processing condition that used Google Docs (n = 58). Effectiveness was evaluated using multiple metrics:…
Descriptors: Automation, Writing Evaluation, Feedback (Response), Instructional Effectiveness
Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
Hwang, Wu-Yuin; Manabe, Kinnosuke; Cai, Dong-Jhe; Ma, Zhao-Heng – Journal of Educational Computing Research, 2020
The aim of this study is to present three contributing factors to kinesthetic learning. This study employed advanced recognition technologies, pedagogical mechanisms, and interesting activity design. First, kinesthetic learning with a speaking accuracy measuring function to facilitate English as foreign language (EFL) learning is proposed. Namely,…
Descriptors: Kinesthetic Methods, Second Language Learning, Second Language Instruction, English (Second Language)
Bringula, Rex P.; Basa, Roselle S.; Dela Cruz, Cecilio; Rodrigo, Ma. Mercedes T. – Journal of Educational Computing Research, 2016
This study attempted to determine the influence of prior knowledge in mathematics of students on learner-interface interactions in a learning-by-teaching intelligent tutoring system. One hundred thirty-nine high school students answered a pretest (i.e., the prior knowledge in mathematics) and a posttest. In between the pretest and posttest, they…
Descriptors: Mathematics, Tutoring, Mathematics Instruction, Foreign Countries
Niess, Margaret L. – Journal of Educational Computing Research, 2013
Technological pedagogical content knowledge (TPACK) proposes a theoretical framework that incorporates four central components: an overarching conception of what it means to teach with technology, knowledge of students' thinking and understandings of specific topics with technologies, knowledge of curricular materials that incorporate…
Descriptors: Educational Strategies, Pedagogical Content Knowledge, Definitions, Spreadsheets
Kurby, Christopher A.; Magliano, Joseph P.; Dandotkar, Srikanth; Woehrle, James; Gilliam, Sara; McNamara, Danielle S. – Journal of Educational Computing Research, 2012
This study assessed whether and how self-explanation reading training, provided by iSTART (Interactive Strategy Training for Active Reading and Thinking), improves the effectiveness of comprehension processes. iSTART teaches students how to self-explain and which strategies will most effectively aid comprehension from moment-to-moment. We used…
Descriptors: Computer Assisted Testing, Federal Aid, Control Groups, Experimental Groups
Hickey, Daniel T.; McWilliams, Jenna; Honeyford, Michelle A. – Journal of Educational Computing Research, 2011
Traditional literacy instruction is perhaps still necessary but is certainly no longer sufficient to prepare learners for participation in the range of literacy practices that characterize an increasingly participatory culture. This article identifies discrepancies between traditional instructional practices that emphasize individual mastery of…
Descriptors: Language Arts, Media Literacy, Teaching Methods, Educational Assessment
Beach, Richard; Doerr-Stevens, Candance – Journal of Educational Computing Research, 2011
Social networking sites may include argumentative writing about particular issues in which participants adopt competing perspective and discourses on those issues. This study examined roles and discourses adopted by high school students participating in an online role-play conducted on a Ning platform regarding their school's Internet policies on…
Descriptors: High School Students, Persuasive Discourse, School Policy, Administrative Policy
Trumpower, David L.; Sarwar, Gul Shahzad – Journal of Educational Computing Research, 2010
Within the field of education, there has been an increasing recognition of the importance of formative assessment and of structural knowledge. In an effort to fill needs in each of these areas, this article describes an innovative feedback strategy intended to improve students' structural knowledge. Twenty-four high school physics students were…
Descriptors: Feedback (Response), Concept Mapping, Formative Evaluation, Physics
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