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Chun-Yen Tsai; Yun-An Chen; Fu-Pei Hsieh; Min-Hsiung Chuang; Chien-Liang Lin – Journal of Educational Computing Research, 2024
In higher education, it is challenging to cultivate non-computer science majors' programming concepts. This study used the GAME model (gamification, assessment, modeling, and enquiry) in a programming education course to enhance undergraduates' self-efficacy and performance of basic programming concepts. There were 83 undergraduates taking part in…
Descriptors: Programming, Undergraduate Students, Self Efficacy, Gamification
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Yang-Hsin Fan; Tzung-Jin Lin – Journal of Educational Computing Research, 2025
Extant literature has preliminarily confirmed the potential benefits of holographic projections for educational purposes. Yet, students' experiences of learning by holographic projection have rarely been addressed. The main purpose of this study was therefore to explore students' conceptions of and approaches to learning by holographic projection.…
Descriptors: Foreign Countries, College Students, Astronomy, Lunar Research
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Lao, Andrew Chan-Chio; Cheng, Hercy N. H.; Huang, Mark C. L.; Ku, Oskar; Chan, Tak-Wai – Journal of Educational Computing Research, 2017
One-to-one technology, which allows every student to receive equal access to learning tasks through a personal computing device, has shown increasing potential for self-directed learning in elementary schools. With computer-supported self-directed learning (CS-SDL), students may set their own learning goals through the suggestions of the system…
Descriptors: Computer Assisted Instruction, Independent Study, Learning Strategies, Student Motivation
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Lin, Guan-Yu – Journal of Educational Computing Research, 2016
This study has two central purposes: First, it examines not only the roles of gender and persistence in undergraduate computing majors' learning self-efficacy, computer self-efficacy, and programming self-efficacy but also Bandura's hypothesized sources of self-efficacy; second, it examines the influence of sources of efficacy on the three…
Descriptors: Sex Role, Persistence, Self Efficacy, Beliefs
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Wang, Wen-Yen; Huang, Yueh-Min – Journal of Educational Computing Research, 2017
English is one of the most important second languages in nonnative English-speaking countries, where learning English usually begins in primary school. To this end, vocabulary learning is regarded as the most fundamental and crucial stage in developing the student's English language capability. While some studies have explored strategies of…
Descriptors: Vocabulary Development, English (Second Language), Elementary School Students, Syllables
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Lin, Lu-Fang – Journal of Educational Computing Research, 2011
This study reports the strategies used by second language learners to comprehend computerized video material. In total, 211 students taking an English course in a public university in Taiwan joined the study, conducted over 1 academic year during which 63 students were involved in the pilot study in the first semester, and 148 joined the formal…
Descriptors: Video Technology, Comprehension, Questionnaires, Memory
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Chen, Hong-Ren – Journal of Educational Computing Research, 2012
Recognition of students' facial expressions can be used to understand their level of attention. In a traditional classroom setting, teachers guide the classes and continuously monitor and engage the students to evaluate their understanding and progress. Given the current popularity of e-learning environments, it has become important to assess the…
Descriptors: Foreign Countries, Interactive Video, Computer Software Evaluation, Distance Education
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Lin, Chi-Hui – Journal of Educational Computing Research, 2002
Describes a study that determined the implications of computer graphics types and epistemological beliefs with regard to the design of computer-based mathematical concept learning with elementary school students in Taiwan. Discusses the factor structure of the epistemological belief questionnaire, student performance, and students' attitudes…
Descriptors: Academic Achievement, Beliefs, Computer Assisted Instruction, Computer Graphics
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Tsai, Meng-Jung – Journal of Educational Computing Research, 2002
This study of Taiwanese eight graders investigated the impacts of strategic learning, cooperative learning, and their combination on junior high school students' computer achievement, attitudes, and anxiety. Highlights include the interaction between gender and learning context; higher computer anxiety among boys; and the role of the culture of…
Descriptors: Academic Achievement, Computer Anxiety, Computer Attitudes, Computer Literacy