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Noah L. Schroeder; Robert O. Davis; Eunbyul Yang – Journal of Educational Computing Research, 2025
Pedagogical agents are virtual characters that instructional designers include in learning environments to help students learn. Research in the area has flourished for thirty years, yet there are still critical questions about the efficacy of pedagogical agents for influencing learning and affect. As such, we conducted an umbrella review to…
Descriptors: Educational Technology, Technology Uses in Education, Artificial Intelligence, Intelligent Tutoring Systems
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Zhuotao Lu; Ming M. Chiu; Shuai Wang; Weijie Mao; Hao Lei – Journal of Educational Computing Research, 2025
Teachers are increasingly using augmented reality (AR) to develop students' higher-order thinking (HOT). As past studies showed mixed results, our "random effects meta-analysis" of 21 effect sizes from 17 studies of 1256 participants determined the overall effect of AR on HOT and accounted for differences across studies via moderator…
Descriptors: Thinking Skills, Meta Analysis, Computer Simulation, Skill Development
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Chen Sun; Stephanie Yang; Betsy Becker – Journal of Educational Computing Research, 2024
Computational thinking (CT), an essential 21st century skill, incorporates key computer science concepts such as abstraction, algorithms, and debugging. Debugging is particularly underrepresented in the CT training literature. This multi-level meta-analysis focused on debugging as a core CT skill, and investigated the effects of various debugging…
Descriptors: Troubleshooting, Computation, Thinking Skills, Intervention
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Hong Li Yang; Jing Jing Xiang – Journal of Educational Computing Research, 2024
Though the relationship between mobile learning and academic achievement has increasingly gained attention by some researchers, the meta-analysis studies have yet to definitively conclude the overall impact of mobile learning on academic achievement. In order to synthesize the findings of 22 meta-analyses that are directly pertinent to the…
Descriptors: Academic Achievement, Meta Analysis, Technology Uses in Education, Electronic Learning
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Davis, Robert O.; Park, Taejung; Vincent, Joseph – Journal of Educational Computing Research, 2023
Over the past decade, meta-analyses have been conducted to evaluate the impact of embodied pedagogical agents on learning outcomes. Most review studies have evaluated learning outcomes from the perspective of testing labels such as transfer, retention, recognition, free recall, and various other classifications. This is problematic, because…
Descriptors: Meta Analysis, Test Format, Teaching Methods, Outcomes of Education
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Xueqing Wu; Rui Li – Journal of Educational Computing Research, 2024
While numerous studies of robot-assisted language learning (RALL) for English-as-a-foreign-language (EFL) learners' language skill development have been done, a comprehensive and theoretically-driven meta-analysis on its effects is still in paucity. To fill the gap, drawing on Activity Theory (AT), this study reported a meta-analysis from 47…
Descriptors: Robotics, Second Language Learning, Second Language Instruction, English (Second Language)
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Lei, Hao; Chiu, Ming Ming; Wang, Danyi; Wang, Chenxin; Xie, Tongwei – Journal of Educational Computing Research, 2022
This meta-analysis examines the effects of game-based learning (GBL), compared with traditional instructional methods, on the science achievement of students, ranging from primary school to university. Results from the 41 primary studies of 6256 participants showed heterogeneity among effect sizes. The random effects model results showed a…
Descriptors: Game Based Learning, Science Achievement, Meta Analysis, Elementary Secondary Education
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Mao, Weijie; Cui, Yunhuo; Chiu, Ming M.; Lei, Hao – Journal of Educational Computing Research, 2022
As past studies showed mixed results, this meta-analysis determined game-based learning's overall effect on students' critical thinking and tested for moderators, using 21 effect sizes from 20 empirical studies of 1,947 participants. The results showed that game-based learning had a significant positive overall effect on students' critical…
Descriptors: Game Based Learning, Critical Thinking, Effect Size, Role Playing
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Xiaoman Wang; Rui Huang; Max Sommer; Bo Pei; Poorya Shidfar; Muhammad Shahroze Rehman; Albert D. Ritzhaupt; Florence Martin – Journal of Educational Computing Research, 2024
The purpose of this research study was to examine the overall effect of adaptive learning systems deployed using artificial intelligence technology across a range of relevant variables (e.g., duration, student level, etc.). Following a systematic procedure, this meta-analysis examined literature from 18 academic databases and identified N = 45…
Descriptors: Meta Analysis, Outcomes of Education, Artificial Intelligence, Learning Management Systems
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Qing Yu; Kun Yu; Baomin Li – Journal of Educational Computing Research, 2025
Computer programming is regarded as an important skill for the future. However, many K-12 students face challenges and difficulties in learning traditional text-based programming. Block-based visual programming (BVP) can reduce the difficulty of learning programming and is seen as a potential programming education tool. Nevertheless, the effects…
Descriptors: Programming, Computer Science Education, Visual Aids, Outcomes of Education
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Jongsma, Mirella V.; Scholten, Danny J.; van Muijlwijk-Koezen, Jacqueline E.; Meeter, Martijn – Journal of Educational Computing Research, 2023
In recent years, the technical possibilities of educational technologies regarding online peer feedback have developed rapidly. However, the impact of online peer feedback activities compared to traditional offline variants has not specifically been meta-analyzed. Therefore, the aim of the current meta-analysis is to do an in-depth comparison…
Descriptors: Peer Evaluation, Feedback (Response), Computer Mediated Communication, Technology Uses in Education
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Shi, Yinghui; Yang, Huiyun; MacLeod, Jason; Zhang, Jingman; Yang, Harrison Hao – Journal of Educational Computing Research, 2020
Technology-enabled active learning environments (TE-ALEs) have attracted considerable research interest, particularly in higher education. However, research shows inconsistent results describing the influence of TE-ALEs toward students' cognitive learning outcomes. This study was designed to identify high-quality empirical research examining…
Descriptors: College Students, Educational Objectives, Active Learning, Technology Uses in Education
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Zhang, Yanjun; Luo, Ronghua; Zhu, Yijin; Yin, Yuan – Journal of Educational Computing Research, 2021
Due to the interdisciplinary nature of robotics, more and more attention has been paid to its effectiveness in the field of education in recent years. This systematic review evaluated existing studies in improving K-12 students' computational thinking and STEM attitudes. Research articles published between 2010 and 2019 were collated from major…
Descriptors: Robotics, Educational Technology, Elementary School Students, Secondary School Students
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Cheng, Li; Pastore, Raymond; Ritzhaupt, Albert D. – Journal of Educational Computing Research, 2022
With the explosion of multimedia learning environments and the use of digital time-compression algorithms in common software and hardware, we need guidance on how to use this technology without sacrificing quality and learning outcomes. The purpose of the meta-analysis is to examine the existing empirical research literature to derive an overall…
Descriptors: Meta Analysis, Multimedia Instruction, Teaching Methods, Feedback (Response)
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Mohsen, Mohammed Ali – Journal of Educational Computing Research, 2022
Written corrective feedback for improving L2 writing skills has been a debatable issue for more than two decades. The aims of this meta-analysis are to (1) provide a quantitative measure of the effect of computer-generated written feedback for improving L2 writing skills and (2) verify how moderators (i.e., adopted technology, task types, and…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Learning, Second Language Instruction
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