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Ying-Lien Lin; Wei-Tsong Wang – Journal of Educational Computing Research, 2025
Virtual-reality business simulation games (VRBSGs) have garnered attention in management education. However, investigating the design of efficient VRBSGs from an integrated perspective of social cognitive, self-determination, and cognitive load theories is crucial but under-addressed. Therefore, this study developed a VRBSG learning system to…
Descriptors: Undergraduate Students, Business Education, Computer Simulation, Game Based Learning
Hong, Jon-Chao; Hwang, Ming-Yueh; Chen, Mei-Syuan; Tai, Kai-Hsin – Journal of Educational Computing Research, 2021
In line with the attention-to-affect model, this study employed a game that encompasses Gestalt perception to explore how extraneous cognitive load (ECL) and gameplay anxiety correlate with attitude towards exploitative learning and attitude towards explorative learning as students play the Visual-Saliency game (VSG) with images of artworks. The…
Descriptors: Difficulty Level, Cognitive Processes, Anxiety, Correlation
Wang, Xinghua; Wong, Becky – Journal of Educational Computing Research, 2019
This study investigated the factors that led to students adopting cloud computing learning resources (CCLR) in underfunded, rural high schools with the aim of informing future work related to effective implementation of CCLR for underprivileged students. Guided by the CCLR adoption model, survey data of 310 students from two high schools in rural…
Descriptors: Educational Technology, Technology Uses in Education, Financial Support, Rural Schools