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Wang, Wei-Tsong; Kartika Sari, Mega – Journal of Educational Computing Research, 2024
The designs of gamification platforms are diverse and constantly evolving. Excessive use of various game mechanisms in learning platforms can distract from the learning process. However, the fit of game mechanisms is still uncertain. Thus, this study investigates the effect of achieving fit when implementing game mechanisms on learning outcomes by…
Descriptors: Gamification, Educational Technology, Design, Cognitive Processes
Wang, Xue; Mayer, Richard E.; Han, Meiqi; Zhang, Lei – Journal of Educational Computing Research, 2023
This study examined the impacts of adding emotional design features to a multimedia lesson (color alone, anthropomorphism alone, or color & anthropomorphism together) on college students' affective processes (measured by ratings of experienced emotion during learning), cognitive processes (measured by eye-tracking metrics), and learning…
Descriptors: Psychological Patterns, Multimedia Instruction, College Students, Cognitive Processes
Gao, Xuemin; Hew, Khe Foon – Journal of Educational Computing Research, 2023
Reintroducing computer science (CS) education in K-12 schools to promote computational thinking (CT) has attracted significant attention among scholars and educators. Among the several essential components included in CS and CT education, program debugging is an indispensable skill. However, debugging teaching has often been overlooked in K-12…
Descriptors: Flipped Classroom, Error Correction, Elementary School Students, Programming
Duesbery, Luke; Werblow, Jacob; Yovanoff, Paul – Journal of Educational Computing Research, 2011
Scholars have argued that imprecise data graphics, specifically those displaying decorative dimensionality of data, may lead to inaccurate interpretations. Empirical tests of decorative dimensionality have produced mixed results. The literature also suggests that the effects of decorative dimensionality may depend on the cognitive demand of a…
Descriptors: Research Design, Data Analysis, Design, Administrators
Pohnl, Sabine; Bogner, Franz X. – Journal of Educational Computing Research, 2012
Up to now, only a few studies in multimedia learning have focused on gender effects. While research has mostly focused on learning success, the effect of gender on instructional efficiency (IE) has not yet been considered. Consequently, we used a quasi-experimental design to examine possible gender differences in the learning success, mental…
Descriptors: Instructional Design, Groups, Quasiexperimental Design, Gender Differences
Lin, Lijia; Atkinson, Robert K. – Journal of Educational Computing Research, 2013
The purpose of the two experiments was to investigate the potential effects of different types of visualizations and self-explanation prompts on learning human cardiovascular system in a multimedia environment. In Experiments 1 and 2, 70 and 44 college students were randomly assigned to one of the four conditions in a 2 × 2 factorial design with…
Descriptors: Educational Experiments, Visualization, Prompting, Human Body
Falvo, David A.; Suits, Jerry P. – Journal of Educational Computing Research, 2009
This study investigates the effects of using both specific labels and diagrammatic arrows in the animation of salt dissolution. Four different versions of the animation served as treatments that were developed based upon principles of educational technology and cognitive psychology. The researchers studied the effects of spatial ability (high or…
Descriptors: Animation, Chemistry, Educational Technology, Spatial Ability
Waniek, Jacqueline; Ewald, Karolin – Journal of Educational Computing Research, 2008
This study examines the cognitive costs of navigation aids in a hypermedia learning task. In a 2(navigable vs. non-navigable) x 2(map vs. content list) experimental design cognitive requirements were measured by users' eye movement data. Additionally, data from users' navigation operations, knowledge acquisition, and subjective evaluation of the…
Descriptors: Research Design, Eye Movements, Hypermedia, Cognitive Processes
Shah, Priti; Freedman, Eric G. – Journal of Educational Computing Research, 2003
Static, animated, and interactive visualizations are frequently used in electronic learning environments. In this article, we provide a brief review of research on visuospatial cognition relevant to designing e-learning tools that use these displays. In the first section, we discuss the possible cognitive benefits of visualizations consider used…
Descriptors: Design Requirements, Visual Aids, Educational Environment, Electronic Equipment
Veletsianos, George – Journal of Educational Computing Research, 2007
Choi and Clark (2006) argue that learning is attributed to the instructional method rather than the specific medium used to deliver instruction (i.e., the pedagogical agent). Additionally, they consider pedagogical agents as unnecessarily expensive tools, whose instructional affordances can be replicated by less expensive options. In this response…
Descriptors: Teaching Methods, Instructional Effectiveness, Aesthetics, Criticism

Jonassen, David H.; Wang, Sherwood – Journal of Educational Computing Research, 2003
Cognitive simulations are runnable computer programs for modeling human cognitive activities. A case study is reported where expert systems were used as a formalism for modeling metacognitive processes in a seminar. Building cognitive simulations engages intensive introspection, ownership and meaning making in learners who build them. (Author/AEF)
Descriptors: Cognitive Mapping, Cognitive Processes, Cognitive Structures, Computer Simulation

Davis, Elizabeth A.; And Others – Journal of Educational Computing Research, 1995
Examines the knowledge construction processes of novice programmers using parentheses and quotes in hypermedia; identifies characteristics of successful and unsuccessful students working off- and on-line. The strategies of perceptual matching and computer feedback were used in both settings to interpret of the information presented. (Author/AEF)
Descriptors: Case Studies, Cognitive Processes, Computer Assisted Instruction, Feedback

Chanlin, LihJuan – Journal of Educational Computing Research, 1998
Reports the use of two different visual-control treatments (self-controlled versus system-imposed) among students with different cognitive styles (Field Independent and Field Dependent). Eighth-grade students were tested to determine how they learned from different design approaches of animated instructional materials. Effect of visual control was…
Descriptors: Animation, Cognitive Processes, Cognitive Style, Computer Assisted Instruction
Derry, Sharon J.; Hmelo-Silver, Cindy E.; Nagarajan, Anandi; Chernobilsky, Ellina; Beitzel, Brian D. – Journal of Educational Computing Research, 2006
The work we report in this special issue attempted to exploit the power of technology and cognitive theory to help make conceptual systems taught in large college courses truly useful in students' future lives. Facing evidence that traditional instructional models have not succeeded in this regard, we sought feasible course designs and…
Descriptors: Epistemology, Online Courses, Instructional Design, Cognitive Processes

King, Alison – Journal of Educational Computing Research, 1989
Describes study that was designed to explore the verbal interaction and problem solving behaviors occurring within small learning groups of fourth graders working cooperatively on a computer-assisted problem solving task. Ability groupings are described and factors relating to the successful completion of the task are discussed. (28 references)…
Descriptors: Ability Grouping, Analysis of Variance, Cognitive Processes, Computer Assisted Instruction