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Fang, Ning; Guo, Yongqing – Journal of Educational Computing Research, 2023
Computer simulation and animation (CSA) is educational technology in which computer programs are employed to simulate and animate real-world physical phenomena and processes. CSA has attracted growing attention and received an increasing number of applications in the international science, technology, engineering, and mathematics education…
Descriptors: Educational Improvement, Learning Processes, Educational Technology, Computer Software
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Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
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Duesbery, Luke; Werblow, Jacob; Yovanoff, Paul – Journal of Educational Computing Research, 2011
Scholars have argued that imprecise data graphics, specifically those displaying decorative dimensionality of data, may lead to inaccurate interpretations. Empirical tests of decorative dimensionality have produced mixed results. The literature also suggests that the effects of decorative dimensionality may depend on the cognitive demand of a…
Descriptors: Research Design, Data Analysis, Design, Administrators
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Chen, Li-Ling – Journal of Educational Computing Research, 1997
Discussion of multicultural classrooms and English-as-a-Second-Language focuses on a study that investigated the relationship of learners' language backgrounds and different computer graphics display strategies. Four versions of hypertext instruction with identical text and different levels of computer graphics displays were tested on graduate…
Descriptors: Comparative Analysis, Computer Graphics, Computer Uses in Education, Educational Environment
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Ainge, David J. – Journal of Educational Computing Research, 1996
A grade 6/7 class which constructed and explored three-dimensional shapes with the VREAM virtual reality (VR) development system program was compared with a grade 5/6/7 control group using card nets (diagrams which can be cut out/folded). Results indicated that VR had little impact on shape visualization and name writing, but it strongly enhanced…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Graphics, Diagrams