Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Comparative Analysis | 2 |
Educational Games | 2 |
Questionnaires | 2 |
Statistical Analysis | 2 |
Video Games | 2 |
Competition | 1 |
Computer Games | 1 |
Computer Simulation | 1 |
Control Groups | 1 |
Cooperative Learning | 1 |
Correlation | 1 |
More ▼ |
Source
Journal of Educational… | 2 |
Author
Adams, Deanne M. | 1 |
Hung, Hui-Chun | 1 |
Mayer, Richard E. | 1 |
Pilegard, Celeste | 1 |
Young, Shelley Shwu-Ching | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Elementary Education | 2 |
Grade 6 | 2 |
Intermediate Grades | 2 |
Middle Schools | 2 |
High Schools | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
California | 1 |
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Adams, Deanne M.; Pilegard, Celeste; Mayer, Richard E. – Journal of Educational Computing Research, 2016
Learning physics often requires overcoming common misconceptions based on naïve interpretations of observations in the everyday world. One proposed way to help learners build appropriate physics intuitions is to expose them to computer simulations in which motion is based on Newtonian principles. In addition, playing video games that require…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Simulated Environment
Hung, Hui-Chun; Young, Shelley Shwu-Ching – Journal of Educational Computing Research, 2015
This study proposed and implemented a system combining the advantages of both educational games and wireless handheld technology to promote the interactive English learning in the classroom setting. An interactive English vocabulary acquisition board game was designed with the system being implemented on handheld devices. Thirty sixth-grade…
Descriptors: Educational Games, Handheld Devices, Educational Technology, Video Games