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Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
Louca, Loucas T.; Zacharia, Zacharias C.; Michael, Michalis; Constantinou, Constantinos P. – Journal of Educational Computing Research, 2011
The purpose of this study was to develop a framework for analyzing and evaluating student-constructed models of physical phenomena and monitoring the progress of these models. Moreover, we aimed to examine whether this framework could capture differences between models created using different computer-based modeling tools; namely, computer-based…
Descriptors: Foreign Countries, Programming, Classification, Student Evaluation
Ruthven, Kenneth – Journal of Educational Computing Research, 2008
This article examines three important facets of the incorporation of new technologies into educational practice, focusing on emergent usages of the mathematical tools of computer algebra and dynamic geometry. First, it illustrates the interpretative flexibility of these tools, highlighting important differences in ways of conceptualizing and…
Descriptors: Mathematics Education, Educational Practices, Geometry, Algebra
Nevalainen, Seppo; Sajaniemi, Jorma – Journal of Educational Computing Research, 2008
When visualization tools utilized in computer programming education have been evaluated empirically, the results have remained controversial. To address this problem, we have developed a model of short-term effects of program animation, and used it in a series of experiments. In the current experiment, we varied visual representation of an…
Descriptors: Computer Assisted Instruction, Computer Graphics, Animation, Programming

Schroeder, Eileen E.; Grabowski, Barbara L. – Journal of Educational Computing Research, 1995
Describes a study of undergraduates that compared navigational study strategies, the extent of lesson coverage, and attitudes about learning with three types of hypermedia lessons to examine how learners use different types of graphical browsers in a learner-controlled hypertext system to construct personalized representations of the content…
Descriptors: Computer Assisted Instruction, Computer Graphics, Higher Education, Hypermedia

Lin, Chi-Hui – Journal of Educational Computing Research, 2002
Describes a study that determined the implications of computer graphics types and epistemological beliefs with regard to the design of computer-based mathematical concept learning with elementary school students in Taiwan. Discusses the factor structure of the epistemological belief questionnaire, student performance, and students' attitudes…
Descriptors: Academic Achievement, Beliefs, Computer Assisted Instruction, Computer Graphics

Jackson, David F.; And Others – Journal of Educational Computing Research, 1993
Discussion of graphing software for educational purposes focuses on a study in which three versions of an original computer graphing program were used by inner-city high school students to solve scientific data analysis problems. Variations in degrees of flexibility and feedback in the software are explored. (Contains 37 references.) (LRW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software Development, Courseware

Koroghlanian, Carol M.; Sullivan, Howard J. – Journal of Educational Computing Research, 2000
Investigates the effects of audio and text density on the achievement, time-in-program, and attitudes of 134 undergraduate students. Data concerning pre-existing computer skills/experience and demographic information were also collected. Findings have implications for the use of audio, text and graphics in the design of computer-based instruction.…
Descriptors: Audio Equipment, Audiovisual Aids, Computer Assisted Instruction, Computer Graphics

Chappell, Kelly K. – Journal of Educational Computing Research, 1996
Analyzes, as a function of grade level, the representation of gender, competition, and violence in 17 top-selling software programs designed for mathematics education. Results indicate that mean percentages of violence, competition against the program and competition against a peer increase across grade level; mean percentages of female characters…
Descriptors: Competition, Computer Assisted Instruction, Computer Graphics, Computer Software Evaluation

Scardamalia, Marlene; And Others – Journal of Educational Computing Research, 1989
Describes the design of the Computer-Supported Intentional Learning Environment (CSILE), a database that allows the storage and retrieval of information in several media, e.g., text and drawings. Research on cognitive abilities and learning strategies is reviewed, learner control is discussed, and the implementation of CSILE in grades five and six…
Descriptors: Cognitive Ability, Computer Assisted Instruction, Computer Graphics, Computer System Design

Ainge, David J. – Journal of Educational Computing Research, 1996
A grade 6/7 class which constructed and explored three-dimensional shapes with the VREAM virtual reality (VR) development system program was compared with a grade 5/6/7 control group using card nets (diagrams which can be cut out/folded). Results indicated that VR had little impact on shape visualization and name writing, but it strongly enhanced…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Graphics, Diagrams

Cooper, Joel; Stone, Jeff – Journal of Educational Computing Research, 1996
Examines the effects of group gender composition and the use of nonverbal computer mediated communication on performance and motivation following a biology lesson which used a computer image of a human face. Subjects were boys and girls ages 10 to 15. Findings indicate that anxiety had opposite effects for boys and girls when the computer-animated…
Descriptors: Animation, Biology, Computer Anxiety, Computer Assisted Instruction