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Jiahua Zhang; Qianqian Pan; Di Zhang; Bin Meng; Gwo-Jen Hwang – Journal of Educational Computing Research, 2024
Virtual Reality (VR) shows the potential to tackle the limitations and deficiencies of traditional microteaching training by offering an intricate and lifelike environment that helps pre-service teachers to develop their teaching skills. However, the effects of VR training on each teaching skill sub-dimension remain inconclusive. This study…
Descriptors: Computer Simulation, Microteaching, Preservice Teachers, Teaching Skills
Ying-Lien Lin; Wei-Tsong Wang – Journal of Educational Computing Research, 2025
Virtual-reality business simulation games (VRBSGs) have garnered attention in management education. However, investigating the design of efficient VRBSGs from an integrated perspective of social cognitive, self-determination, and cognitive load theories is crucial but under-addressed. Therefore, this study developed a VRBSG learning system to…
Descriptors: Undergraduate Students, Business Education, Computer Simulation, Game Based Learning
Molan, Safa; Weber, Delene; Kor, Matin – Journal of Educational Computing Research, 2022
A problem-based immersive virtual environment (IVE) about bushfire safety was developed as a learning tool for children aged 10-12. Its effectiveness was assessed in relation to children's ability to determine how to be safer in a bushfire incident. A series of experiential activities were developed in the IVE with digital storytelling and…
Descriptors: Computer Simulation, Virtual Classrooms, Children, Fire Protection
Mills, Kelly; Jass Ketelhut, Diane; Gong, Xiaoyang – Journal of Educational Computing Research, 2019
Immersive virtual environments (IVEs) model scientific inquiry practices and can provide rich learning experiences for students. However, the teacher is an essential component of how the students engage with the technology, as they embed the IVE into everyday teaching and learning. Ideally, classroom pedagogies would reflect the scientific…
Descriptors: Teacher Attitudes, Attitude Change, Technology Integration, Inquiry
Chen, Yu-ching – Journal of Educational Computing Research, 2019
Motivation and math anxiety are crucial in performance and satisfaction, and augmented reality (AR) may be a useful tool in enhancing these factors because it provides users with interesting visual experiences. Since related empirical research is limited in investigating the effects of using free mobile AR apps integrating Keller's ARCS…
Descriptors: Handheld Devices, Computer Simulation, Mathematics Anxiety, Visual Learning
Murray, Melissa; Tenenbaum, Gerson – Journal of Educational Computing Research, 2010
Physical activity participation rates in the United States have been in steady decline for the last 25 years, so much so that 60% of youth ages 9-13 years get no physical activity outside of school. This state of inactivity indicates that promoting participation in physical activity at a young age is of importance. For the present study, a…
Descriptors: Control Groups, Self Efficacy, Epistemology, Physical Fitness

Gorrell, Jeffrey; Downing, Hunter – Journal of Educational Computing Research, 1989
Describes study that was designed to determine the feasibility of using computer simulations as realistic training for undergraduate education students learning behavior management techniques in educational psychology courses. Treatments for the control and experimental groups are described, including extended instruction and group problem…
Descriptors: Analysis of Variance, Classroom Techniques, Computer Assisted Instruction, Computer Simulation