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Amenyo, John-Thones – Journal of Educational Computing Research, 2012
Carefully engineered playable games can serve as vehicles for students and practitioners to learn and explore the programming of advanced computer architectures to execute applications, such as high performance computing (HPC) and complex, inter-networked, distributed systems. The article presents families of playable games that are grounded in…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Programming
Mozgovoy, Maxim; Kakkonen, Tuomo; Cosma, Georgina – Journal of Educational Computing Research, 2010
The availability and use of computers in teaching has seen an increase in the rate of plagiarism among students because of the wide availability of electronic texts online. While computer tools that have appeared in recent years are capable of detecting simple forms of plagiarism, such as copy-paste, a number of recent research studies devoted to…
Descriptors: Plagiarism, Alphabets, Internet, Ethics
Chen, Hong-Ren – Journal of Educational Computing Research, 2012
Recognition of students' facial expressions can be used to understand their level of attention. In a traditional classroom setting, teachers guide the classes and continuously monitor and engage the students to evaluate their understanding and progress. Given the current popularity of e-learning environments, it has become important to assess the…
Descriptors: Foreign Countries, Interactive Video, Computer Software Evaluation, Distance Education

Lee, Fong-Lok; Heyworth, Rex M. – Journal of Educational Computing Research, 2000
Outlines conditions that should be present in an electronic tutoring system, and describes the Electronic Homework system. Discusses the modules contained in the system's two main components--the Computer Tutor and Homework Administrator. Gives an example of the tutoring process, and examines the overall effects of using Electronic Homework. (AEF)
Descriptors: Assignments, Computer Oriented Programs, Computer System Design, Computer Uses in Education

Frick, Theodore W. – Journal of Educational Computing Research, 1997
Maccia's epistemology of intelligent natural systems implies that computer systems must develop qualitative intelligence before knowledge representation and natural language understanding can be achieved. Emotion and sensation--capabilities which computers do not currently possess are vital to the growth of the mind (Stanley I. Greenspan).…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer System Design, Computer Uses in Education
Bernier, Roxane – Journal of Educational Computing Research, 2003
This article investigates three types of content presentation (video documentary, computerized dictionary, and games) within interactive computer use at the Quebec Museum of Civilization. The visitors' viewpoint is particularly relevant for interface designing outcomes, since they argued that terminals require specific content display for…
Descriptors: Foreign Countries, Computer Uses in Education, Computer Literacy, Museums

Hellebrandt, Josef – Journal of Educational Computing Research, 1999
Modern technologies can provide language students with authentic content and contextualized, collaborative learning situations. This article illustrates how e-mail exchanges, Web exercises, and CD-ROM development between students in the United States and organizations in Ecuador can promote contextualized and authentic practice of Spanish language…
Descriptors: Computer Mediated Communication, Computer Software Development, Computer System Design, Computer Uses in Education