NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 7 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Alexandros Tsichouridis; Stelios Xinogalos; Apostolos Ampatzoglou – Journal of Educational Computing Research, 2024
Teaching and learning programming, and especially Object-Oriented Programming (OOP), is a complicated and challenging task. Students have to comprehend various OOP concepts and utilize them for designing object-oriented programs. Various types of educational programming environments, such as microworlds and educational games, have been devised for…
Descriptors: Programming, Computer Uses in Education, Educational Resources, Computer Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Kazakoff, Elizabeth R.; Bers, Marina Umaschi – Journal of Educational Computing Research, 2014
This article examines the impact of programming robots on sequencing ability in early childhood. Thirty-four children (ages 4.5-6.5 years) participated in computer programming activities with a developmentally appropriate tool, CHERP, specifically designed to program a robot's behaviors. The children learned to build and program robots over three…
Descriptors: Robotics, Early Childhood Education, Programming, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Amenyo, John-Thones – Journal of Educational Computing Research, 2012
Carefully engineered playable games can serve as vehicles for students and practitioners to learn and explore the programming of advanced computer architectures to execute applications, such as high performance computing (HPC) and complex, inter-networked, distributed systems. The article presents families of playable games that are grounded in…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Mozgovoy, Maxim; Kakkonen, Tuomo; Cosma, Georgina – Journal of Educational Computing Research, 2010
The availability and use of computers in teaching has seen an increase in the rate of plagiarism among students because of the wide availability of electronic texts online. While computer tools that have appeared in recent years are capable of detecting simple forms of plagiarism, such as copy-paste, a number of recent research studies devoted to…
Descriptors: Plagiarism, Alphabets, Internet, Ethics
Peer reviewed Peer reviewed
Direct linkDirect link
Ertl, Bernhard; Helling, Kathrin – Journal of Educational Computing Research, 2011
This article deals with gender phenomena in the context of digital literacy. Studies show that computer use, computer skills, and computer-related self-concepts are subject to gender differences. These differences may affect classroom interactions as well as learning processes and have therefore to be considered carefully by teachers who apply…
Descriptors: Student Attitudes, Computer Uses in Education, Gender Differences, Sex Fairness
Peer reviewed Peer reviewed
Liu, Min – Journal of Educational Computing Research, 1998
Describes a study that examined whether engaging elementary school students in hypermedia authoring would promote their creative thinking. Highlights include Logo programming language; the Torrance Tests of Creativity Thinking; performance assessment; interviews and observations; ability levels; collaborative versus individual learning; and…
Descriptors: Ability Grouping, Academic Ability, Analysis of Variance, Authoring Aids (Programming)
Peer reviewed Peer reviewed
Colley, Ann; And Others – Journal of Educational Computing Research, 1995
Investigates stereotypes of male and female undergraduates at Leicester University who had experience with computer programming, word processing, or computer games. The application of 16 personality attributes from a previous study is discussed, and gender differences in the perception of the 3 computer uses are considered. (LRW)
Descriptors: Computer Games, Computer Uses in Education, Foreign Countries, Gender Issues