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Ramírez, Jaime; Rico, Mariano; Riofrío-Luzcando, Diego; Berrocal-Lobo, Marta; de Antonio, Angélica – Journal of Educational Computing Research, 2018
This article presents an investigation on the educational value of virtual worlds intended for the acquisition of procedural knowledge. This investigation takes as a case of study a virtual laboratory on biotechnology. A remarkable feature in this virtual laboratory is an automatic tutor that supervises student's actions and provides tutoring…
Descriptors: Foreign Countries, Case Studies, Biotechnology, Computer Uses in Education
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Burgess, Melissa L.; Ice, Phil – Journal of Educational Computing Research, 2011
In this study, we examined optimal experience and the antecedents of flow as reported by college-level developmental reading students using "Second Life", a multi-user virtual environment. In an educational context, "Second Life" provided a space for demonstrating 21st century skills including communication, collaboration, problem-solving, and…
Descriptors: Developmental Programs, Virtual Classrooms, Remedial Reading, College Students
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Cavanaugh, Cathy; Gillan, Kathy Jo; Bosnick, Jan; Hess, Melinda; Scott, Heather – Journal of Educational Computing Research, 2008
This study of student performance in an online Algebra course looked at the development, implementation, and evaluation of interactive tools for graphing linear equations. The study focused on an interactive tool that was evaluated with virtual school Algebra students for a challenging component of the course. The performance of these students in…
Descriptors: Online Courses, Program Effectiveness, Algebra, Mathematics Instruction
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Auyeung, Lai Hung – Journal of Educational Computing Research, 2004
This article reports on how a social sciences instructor teaching contemporary global issues implemented collaborative learning among students in a virtual environment. A substantial part of this particular course was delivered at a distance with the help of the Web. The bulletin board feature of WebCT was used to implement a simulation game where…
Descriptors: Foreign Countries, Social Sciences, Electronic Mail, Higher Education