NotesFAQContact Us
Collection
Advanced
Search Tips
Source
Journal of Educational…10
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 10 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Chettaoui, Neila; Atia, Ayman; Bouhlel, Med Salim – Journal of Educational Computing Research, 2022
Embodied learning pedagogy highlights the interconnections between the brain, body, and the concrete environment. As a teaching method, it provides means of engaging the physical body in multimodal learning experiences to develop the students' cognitive process. Based on this perspective, several research studies introduced different interaction…
Descriptors: Learning Modalities, Educational Technology, Technology Uses in Education, Elementary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Cixiao; Le, Huixiao – Journal of Educational Computing Research, 2022
In collaborative learning, the intuition "the more device, the merrier" is somehow widely acknowledged, but little research has investigated the relationship between device-student ratio and the learning outcome. This study aims to investigate not only the main effect of different device-student ratio, also to identify the moderators in…
Descriptors: Cooperative Learning, Access to Computers, Technology Uses in Education, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Hardway, Christina; Seitchik, Allison E.; Kurdziel, Laura B. F.; Stroud, Michael J.; LaTorre, Joseph T.; LeBert, Cassidy – Journal of Educational Computing Research, 2018
This study examined whether a video illustration of a complex phenomenon promoted learner interest, perceived comprehensibility, and better learning in online- and classroom-based contexts. In the first study, undergraduate participants (N = 101) viewed learning materials which contained a video only, a video and textual explanation, or a textual…
Descriptors: Video Technology, Student Interests, Undergraduate Students, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
de Aldama, Carlos; Pozo, Juan-Ignacio – Journal of Educational Computing Research, 2020
For some years now, the scientific community has been studying how videogames foster acquisition of mental representations of the world around us. Research to date suggests that the efficiency of videogames as learning tools largely depends on the instructional design in which they are included. This article provides empirical evidence related to…
Descriptors: Physics, Science Instruction, Video Games, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Qing Guo; Junwen Zhen; Fenglin Wu; Yanting He; Cuilan Qiao – Journal of Educational Computing Research, 2025
The rapid development of large language models (LLMs) presented opportunities for the transformation of science and STEM education. Research on LLMs was in the exploratory phase, characterized by discussions and observations rather than empirical investigations. This study presented a framework for incorporating LLMs into Science and Engineering…
Descriptors: STEM Education, Computational Linguistics, Teaching Methods, Educational Change
Peer reviewed Peer reviewed
Direct linkDirect link
Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Han, Insook – Journal of Educational Computing Research, 2013
The purpose of this study is to provide a new perspective for evaluating physicality in learning with a preliminary experimental study based on embodied cognition. While there are studies showing no superiority of physical manipulation over virtual manipulation, there are also studies that seem to advocate adding more physicality in simulations…
Descriptors: Teaching Methods, Graduate Students, Simulated Environment, Hands on Science
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, June-Yi; Wu, Hsin-Kai; Chien, Sung-Pei; Hwang, Fu-Kwun; Hsu, Ying-Shao – Journal of Educational Computing Research, 2015
So far relatively little research in education has explored the pedagogical and learning potentials of applications (Apps) on tablet PCs (TPCs). Drawing upon research on learning technologies and taking an embodied perspective, this study first identified educational functionalities of TPCs and generated guidelines to design educational Apps for…
Descriptors: Physics, Science Instruction, Secondary School Science, High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Eden, Sigal; Passig, David – Journal of Educational Computing Research, 2007
The process of developing concepts of time continues from age 5 to 11 years (Zakay, 1998). This study sought the representation mode in which children could best express time concepts, especially the proper arrangement of events in a logical and temporal order. Usually, temporal order is examined and taught by 2D (2-dimensional) pictorial scripts.…
Descriptors: Computer Simulation, Time, Concept Formation, Children
Peer reviewed Peer reviewed
Direct linkDirect link
Fox, Eric J.; Sullivan, Howard J. – Journal of Educational Computing Research, 2007
The purpose of this study was to compare traditional classification training for a set of abstract concepts with multiple-relations training consisting of inference practice and the use of a content diagram. To examine this, 200 undergraduate and graduate psychology students completed a Web-based tutorial covering the abstract concepts of a…
Descriptors: Classification, Psychology, Internet, Higher Education