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Dan Sun; Fan Xu – Journal of Educational Computing Research, 2025
Real-time collaborative programming (RCP), which allows multiple programmers to work concurrently on the same codebase with changes instantly visible to all participants, has garnered considerable popularity in higher education. Despite this trend, little work has rigorously examined how undergraduates engage in collaborative programming when…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Undergraduate Students
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Ruijie Zhou; Chong Xie; Xiuling He; Yangyang Li; Qiong Fan; Ying Yu; Zhonghua Yan – Journal of Educational Computing Research, 2024
Computational thinking (CT), an essential competency for comprehending and addressing intricate issues in the digital world, has been incorporated into curriculum planning as a goal for programming education. This study introduced flow design into programming curricula to investigate its impact on undergraduates 'CT skills during pair work. Two…
Descriptors: Undergraduate Students, Thinking Skills, Computation, Programming
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Yu-Sheng Su; Shuwen Wang; Xiaohong Liu – Journal of Educational Computing Research, 2024
Pair programming (PP) can help improve students' computational thinking (CT), but the trajectory of CT skills and the differences between high-scoring and low-scoring students in PP are unknown and need further exploration. In this study, a total of 32 fifth graders worked on Scratch tasks in 16 pairs. The group discourse of three learning topics…
Descriptors: Epistemology, Network Analysis, Elementary School Students, Computation
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Hopcan, Sinan; Polat, Elif; Albayrak, Ebru – Journal of Educational Computing Research, 2022
The pair programming approach is used to overcome the difficulties of the programming process in education environments. In this study, the interaction sequences during the paired programming of preservice teachers was investigated. Lag sequential analysis were used to explore students' behavioral patterns in pair programming. The participants of…
Descriptors: Cooperative Learning, Student Behavior, Programming, Computer Science Education
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Pellas, Nikolaos; Peroutseas, Efstratios – Journal of Educational Computing Research, 2016
While pedagogical and technological affordances of three-dimensional (3D) multiuser virtual worlds in various educational disciplines are largely well-known, a study about their effect on high school students' engagement in introductory programming courses is still lacking. This case study presents students' opinions about their participation in a…
Descriptors: High School Students, Educational Games, Computer Simulation, Simulated Environment