Publication Date
In 2025 | 2 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 8 |
Since 2016 (last 10 years) | 15 |
Since 2006 (last 20 years) | 23 |
Descriptor
Source
Journal of Educational… | 27 |
Author
Tang, Tiffany Y. | 2 |
Winoto, Pinata | 2 |
Abrizah, A. | 1 |
Boehner, Kirsten | 1 |
Buss, Alan R. | 1 |
Cai, Dong-Jhe | 1 |
Chen, Si | 1 |
Chen, Xieling | 1 |
Chen, Yunqing | 1 |
Chia-Ju Lin | 1 |
Ching-Yi Chang | 1 |
More ▼ |
Publication Type
Journal Articles | 27 |
Reports - Research | 23 |
Information Analyses | 2 |
Reports - Evaluative | 2 |
Reports - Descriptive | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 11 |
Postsecondary Education | 8 |
Secondary Education | 6 |
Elementary Education | 4 |
Middle Schools | 4 |
High Schools | 3 |
Intermediate Grades | 2 |
Junior High Schools | 2 |
Grade 5 | 1 |
Grade 6 | 1 |
Grade 8 | 1 |
More ▼ |
Audience
Location
Taiwan | 5 |
China | 2 |
Asia | 1 |
Canada | 1 |
China (Beijing) | 1 |
Europe | 1 |
Hong Kong | 1 |
Malaysia | 1 |
South Korea (Seoul) | 1 |
Spain (Madrid) | 1 |
Taiwan (Taipei) | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yu, Qing; Yu, Kun – Journal of Educational Computing Research, 2023
Body movements are regarded as part of the learning process. With the evolution of motion-sensing technology (MST) (e.g., Kinect, Xtion Pro, and Leap Motion), educational researchers try to explore the effect of MST on learning. However, the effect of MST on learning performance is still unclear. This is the first meta-analysis that aims to…
Descriptors: Human Body, Motion, Information Technology, Computer Software
Yu-Sheng Su; Shuwen Wang; Xiaohong Liu – Journal of Educational Computing Research, 2024
Pair programming (PP) can help improve students' computational thinking (CT), but the trajectory of CT skills and the differences between high-scoring and low-scoring students in PP are unknown and need further exploration. In this study, a total of 32 fifth graders worked on Scratch tasks in 16 pairs. The group discourse of three learning topics…
Descriptors: Epistemology, Network Analysis, Elementary School Students, Computation
Hao, Tianyong; Chen, Xieling; Song, Yu – Journal of Educational Computing Research, 2020
With growing interest in technology and its application within education, an increasing volume of research literature concerning the utilisation of technology in classroom dialogue has become available. To provide a comprehensive overview of the research area, this paper reports the results of topic-based bibliometric analysis of relevant articles…
Descriptors: Bibliometrics, Educational Research, Technology Uses in Education, Educational Technology
Wang, Cixiao; Le, Huixiao – Journal of Educational Computing Research, 2022
In collaborative learning, the intuition "the more device, the merrier" is somehow widely acknowledged, but little research has investigated the relationship between device-student ratio and the learning outcome. This study aims to investigate not only the main effect of different device-student ratio, also to identify the moderators in…
Descriptors: Cooperative Learning, Access to Computers, Technology Uses in Education, Educational Technology
Chia-Ju Lin; Wei-Sheng Wang; Hsin-Yu Lee; Yueh-Min Huang; Ting-Ting Wu – Journal of Educational Computing Research, 2025
This study uses a quasi-experimental design to explore the role of natural language processing (NLP) and speech recognition technologies in supporting teacher interventions during collaborative STEM activities. The Speech Recognition Keywords Analysis System (SRKAS) was developed to extract keywords from student discussions, enabling real-time…
Descriptors: Natural Language Processing, Computational Linguistics, Technology Uses in Education, STEM Education
de Aldama, Carlos; Pozo, Juan-Ignacio – Journal of Educational Computing Research, 2020
For some years now, the scientific community has been studying how videogames foster acquisition of mental representations of the world around us. Research to date suggests that the efficiency of videogames as learning tools largely depends on the instructional design in which they are included. This article provides empirical evidence related to…
Descriptors: Physics, Science Instruction, Video Games, Educational Technology
Wu, Sheng-Yi – Journal of Educational Computing Research, 2020
During collaborative learning in online learning communities, teachers usually guide their students through the learning process by means of discussion-based didactics. According to relevant research, an uncontrolled, nonintrusive discussion environment is usually insufficient for promoting higher cognitive processing (HCP). To address this…
Descriptors: Cooperative Learning, Problem Solving, Cognitive Processes, Teaching Methods
Nihalani, Priya K.; Robinson, Daniel H. – Journal of Educational Computing Research, 2022
We sought to identify factors that optimize individual learning in complex, technology-enhanced learning environments. Undergraduates viewed tutorials and played a simulation-based game either alone or in groups and in either high or low cognitive load sequences and later took tests measuring comprehension of tutorials and transfer of computer…
Descriptors: Cognitive Processes, Difficulty Level, Cooperative Learning, Technology Uses in Education
Karabulut-Ilgu, Aliye; Yao, Suhan; Savolainen, Peter; Jahren, Charles – Journal of Educational Computing Research, 2018
The flipped-classroom approach has gained increasing popularity and interest in engineering education. The purpose of this study was to investigate (a) student perspectives on the flipped-classroom approach in a transportation-engineering course and (b) how students used the in-class time dedicated to collaborative problem solving. To this end,…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Ching-Yi Chang; Intan Setiani; Jie Chi Yang – Journal of Educational Computing Research, 2025
Traditional teaching methods often limit interactive learning, negatively impacting students' motivation and learning achievement. Moreover, fostering collaborative awareness and problem-solving skills is crucial for developing the core competencies of future nursing professionals. To address these challenges, this study proposed an escape…
Descriptors: Educational Games, Puzzles, Computer Assisted Instruction, Electronic Learning
Ouyang, Fan; Chen, Si; Yang, Yuqin; Chen, Yunqing – Journal of Educational Computing Research, 2022
Group-level metacognitive scaffolding is critical for productive knowledge building. However, previous research mainly focuses on the individual-level metacognitive scaffoldings in helping learners improve knowledge building, and little effort has been made to develop group-level metacognitive scaffolding (GMS) for knowledge building. This…
Descriptors: Metacognition, Scaffolding (Teaching Technique), Teaching Methods, Faculty Development
Shin, Yoonhee; Kim, Dongsik; Song, Donggil – Journal of Educational Computing Research, 2020
This study was designed to examine the effects of negotiation scaffolding for solving complex problems, focusing on peer interaction and learning performance in a computer-supported collaborative learning environment. For this research, 38 undergraduate students performed complex tasks using a collaborative discussion tool that implemented…
Descriptors: Scaffolding (Teaching Technique), Peer Relationship, Interaction, Computer Assisted Instruction
Hou, Huei-Tse; Keng, Su-Han – Journal of Educational Computing Research, 2021
The design and application of educational board games have been emphasized in game-based learning. The integration of educational board games and augmented reality (AR) can help provide extensive cognitive-scaffolding for learners. This study proposed a dual-scaffolding framework that integrated peer-scaffolding and cognitive-scaffolding for an AR…
Descriptors: Scaffolding (Teaching Technique), Peer Relationship, Computer Simulation, Educational Games
Winoto, Pinata; Tang, Tiffany Y. – Journal of Educational Computing Research, 2019
Joint attention skills, broadly speaking, refer to the ability to share experiences and interests about objects and events with others in a social environment. Due to their impairment in joint attention skills, children with autism are usually facing communication challenges, for example, being reluctant to socialize and share items with others.…
Descriptors: Attention, Interaction, Children, Autism
Hwang, Wu-Yuin; Manabe, Kinnosuke; Cai, Dong-Jhe; Ma, Zhao-Heng – Journal of Educational Computing Research, 2020
The aim of this study is to present three contributing factors to kinesthetic learning. This study employed advanced recognition technologies, pedagogical mechanisms, and interesting activity design. First, kinesthetic learning with a speaking accuracy measuring function to facilitate English as foreign language (EFL) learning is proposed. Namely,…
Descriptors: Kinesthetic Methods, Second Language Learning, Second Language Instruction, English (Second Language)
Previous Page | Next Page ยป
Pages: 1 | 2