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Lu Yang; Rui Li – Journal of Educational Computing Research, 2024
While studies of contextualized game-based language learning (CGBLL) have to date gained a growing scholarly interest, there is still a lack of systematic review synthesizing its research trends regarding theoretical foundations, learning contexts, research foci and findings. To address the gap, this study collected data from the Web of Science…
Descriptors: Game Based Learning, Second Language Learning, Teaching Methods, Language Acquisition
Zumbach, Joerg; von Kotzebue, Lena; Pirklbauer, Constanze – Journal of Educational Computing Research, 2022
Augmented Reality (AR) has become an emerging educational technology in classroom practice and science education. While most research and contemporary meta-analyses reveal benefits with regard to knowledge acquisition and motivation of Augmented Reality-based learning environments, most of the studies lack a clear and fair control condition. In…
Descriptors: Computer Simulation, Educational Technology, Science Education, Educational Environment
Liu, Han-Chin – Journal of Educational Computing Research, 2018
Multimedia students' dependence on information from the outside world can have an impact on their ability to identify and locate information from multiple resources in learning environments and thereby affect the construction of mental models. Field dependence-independence has been used to assess the ability to extract essential information from…
Descriptors: Cognitive Style, Multimedia Instruction, Visual Perception, Eye Movements
Tang, Tiffany Y.; Winoto, Pinata; Leung, Hareton – Journal of Educational Computing Research, 2014
A number of research studies have focused on the usability of groupware in supporting collaborative work. Unfortunately, our understanding of their impact on collaborative learning is still limited due to a lack of attention on this issue. The majority of educators and designers in Computer Supported Collaborative Learning (CSCL) expect…
Descriptors: Usability, Use Studies, Computer Software, Cooperative Learning
Yilmaz, Ramazan; Keser, Hafize – Journal of Educational Computing Research, 2017
The aim of the present study is to reveal the impact of the interactive environment and metacognitive support (MS) in online learning on academic achievement and transactional distance (TD). The study is designed as 2 × 2 factorial design, and both qualitative and quantitative research techniques are used. The study was carried out on 127…
Descriptors: Interaction, Metacognition, Academic Achievement, Distance Education
Ioannou, Andri; Vasiliou, Christina; Zaphiris, Panayiotis – Journal of Educational Computing Research, 2016
In this study, we enhanced a problem-based learning (PBL) environment with affordable, everyday technologies that can be found in most university classrooms (e.g., projectors, tablets, students' own smartphones, traditional paper-pencil, and Facebook). The study was conducted over a 3-year period, with 60 postgraduate learners in a human-computer…
Descriptors: Problem Based Learning, Classroom Environment, Universities, Educational Environment
Porras-Hernandez, Laura Helena; Salinas-Amescua, Bertha – Journal of Educational Computing Research, 2013
Technological Pedagogical Content Knowledge (TPACK) as a framework to understand and foster teachers' knowledge for efficient technology integration has the value of unveiling new types of knowledge and departing from technocentric approaches. In this article, we consider two approaches to advance this framework. One of these opens the discussion…
Descriptors: Foreign Countries, Technology Integration, Educational Technology, Pedagogical Content Knowledge
Koh, Myung Hwa; Barbour, Michael; Hill, Janette R. – Journal of Educational Computing Research, 2010
Online groupwork is becoming an increasingly popular instructional strategy. Although researchers have questioned the benefits of groupwork in online learning environments, little empirical research has examined the challenges it presents. The purpose of this study was to investigate the experience of students involved in online groupwork to find…
Descriptors: Electronic Learning, Educational Strategies, Online Courses, Group Dynamics
Hodges, Charles B.; Kim, Chanmin – Journal of Educational Computing Research, 2010
The purpose of this study was to: (a) investigate the effects of email to enhance learners' use of self-regulation strategies; (b) examine different effects between email list and individually addressed notes on the enhancement of self-regulation; (c) observe and record changes in self-regulation and self-efficacy; and (d) explore the…
Descriptors: Self Efficacy, Self Control, Electronic Mail, Electronic Learning
Doering, Aaron; Veletsianos, George; Scharber, Cassandra; Miller, Charles – Journal of Educational Computing Research, 2009
In this article we sought to understand how social studies teachers' metacognitive awareness of their technological, pedagogical, and content knowledge (TPACK) changed after their participation in a program that consisted of: (a) professional development for the use of an online learning environment; and (b) using an online learning environment in…
Descriptors: Educational Environment, Professional Development, Inquiry, Social Studies
Guerrero, Shannon M. – Journal of Educational Computing Research, 2005
Although the content and nature of teachers' practical and theoretical knowledge has continued to evolve since the mid to late 1970s, current conceptualizations of teacher knowledge do not adequately reflect the knowledge and skills teachers need to successfully navigate a technologically rich educational environment. This article summarizes…
Descriptors: Teacher Characteristics, Educational Technology, Educational Environment, Knowledge Base for Teaching
Shah, Priti; Freedman, Eric G. – Journal of Educational Computing Research, 2003
Static, animated, and interactive visualizations are frequently used in electronic learning environments. In this article, we provide a brief review of research on visuospatial cognition relevant to designing e-learning tools that use these displays. In the first section, we discuss the possible cognitive benefits of visualizations consider used…
Descriptors: Design Requirements, Visual Aids, Educational Environment, Electronic Equipment
Ge, Xun; Chen, Ching-Huei; Davis, Kendrick A. – Journal of Educational Computing Research, 2005
The present study investigated the effects of question prompts in scaffolding novice instructional designers solving ill-structured, instructional design problems in a Web-based learning environment. The effects of question prompts were studied under different prompting conditions (Question-Elaboration vs. Question-Guidance), taking into…
Descriptors: Scaffolding (Teaching Technique), Instructional Design, Problem Solving, Web Based Instruction
Chen, Yuh-Shyan; Kao, Tai-Chien; Sheu, Jang-Ping – Journal of Educational Computing Research, 2005
In this article, we describe the development of a mobile butterfly-watching learning (BWL) system to realize outdoor independent learning for mobile learners. The mobile butterfly-watching learning system was designed in a wireless mobile ad-hoc learning environment. This is first result to provide a cognitive tool with supporting the independent…
Descriptors: Entomology, Outdoor Education, Educational Technology, Foreign Countries