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Shan Li; Zuer Liu; Mengling Qiu; Jiaxin Huang; Juan Zheng; Guozhu Ding – Journal of Educational Computing Research, 2024
Educational robots represent a unique form of teacher presence. Exploring how the communication features of robot instructors affect student learning experience could contribute to the advancement of educational robots. This study examined the impact of speech rate, voice type, and emotional tone of robots on students' cognitive load, attitudes…
Descriptors: Educational Technology, Technology Uses in Education, Cognitive Processes, Difficulty Level
Gila Apelboim-Dushnitzky; Oren Tova – Journal of Educational Computing Research, 2025
This study tested the potential of a technological intervention procedure for promoting letter-naming and initial-phoneme detection skills among preschoolers at risk for Specific Learning Disorder. The study rational is based on evidence for paired associated learning of visual-verbal stimuli, integrated with the use of a tangible technological…
Descriptors: Preschool Children, Dyslexia, At Risk Students, Alphabets
Gorjón, Lucía; Osés, Ainhoa – Journal of Educational Computing Research, 2023
The increasing presence of technologies at school has triggered a vivid debate on the way ICT influences students' learning process. Using PISA 2018 data for 15-year-old students and hierarchical linear models, we find an inverted U-shaped relationship between ICT use at school and students' performance in mathematics in 22 OECD countries. In all…
Descriptors: Foreign Countries, International Assessment, Secondary School Students, Educational Technology
Yu, Qing; Yu, Kun – Journal of Educational Computing Research, 2023
Body movements are regarded as part of the learning process. With the evolution of motion-sensing technology (MST) (e.g., Kinect, Xtion Pro, and Leap Motion), educational researchers try to explore the effect of MST on learning. However, the effect of MST on learning performance is still unclear. This is the first meta-analysis that aims to…
Descriptors: Human Body, Motion, Information Technology, Computer Software
Hoi, Vo Ngoc; Hang, Ho Le – Journal of Educational Computing Research, 2022
Facebook has been used not only as a popular social network service among college students but also as a platform for promoting learning and teaching effectiveness in different subject areas. While previous studies have demonstrated the utility of Facebook for enhancing student engagement, little is known about whether there are different profiles…
Descriptors: Social Media, Educational Technology, Technology Uses in Education, Predictor Variables
Yu, Rushi; Wang, Meishu; Hu, Jie – Journal of Educational Computing Research, 2023
The age of information and communication technology (ICT) has witnessed the prevalence of computer-based reading. Previous studies yielded mixed results concerning the relationship between ICT perceived competence, ICT use and digital reading performance, and the underlying mechanism was rarely explored. This study aimed to explore the…
Descriptors: Technological Literacy, Competence, Self Concept, Reading Skills
Udeozor, Chioma; Russo Abegão, Fernando; Glassey, Jarka – Journal of Educational Computing Research, 2022
The growing interest in the use of digital games for education resulted in the expansion of the field of game-based learning. There have been several research on the perceptions and attitudes of students towards the use of games for learning. These studies have tried to understand what students make of the use of digital games for learning, as it…
Descriptors: Game Based Learning, Computer Games, Engineering Education, Student Attitudes
Çakiroglu, Ünal; Mumcu, Suheda – Journal of Educational Computing Research, 2020
This exploratory study attempts to determine problem solving steps in block based programming environments. The study was carried out throughout one term within Code.org. Participants were 15 6th grade secondary school students enrolled in an IT course at a public secondary school. Observations, screenshots and interviews were analyzed together to…
Descriptors: Foreign Countries, Grade 6, Secondary School Students, Problem Solving
Wang, Wei-Tsong; Kartika Sari, Mega – Journal of Educational Computing Research, 2024
The designs of gamification platforms are diverse and constantly evolving. Excessive use of various game mechanisms in learning platforms can distract from the learning process. However, the fit of game mechanisms is still uncertain. Thus, this study investigates the effect of achieving fit when implementing game mechanisms on learning outcomes by…
Descriptors: Gamification, Educational Technology, Design, Cognitive Processes
Durak, Hatice Yildiz – Journal of Educational Computing Research, 2020
Learning the basic concepts of programming and its foundations is considered as a challenging task for students to figure out. It is a challenging process for lecturers to learn these concepts, as well. The current literature on programming training abounds with the examples of a wide range of methods employed. Within this context, one of the…
Descriptors: Educational Technology, Technology Uses in Education, Programming, Teaching Methods
Ugur-Erdogmus, Feray; Çakir, Recep – Journal of Educational Computing Research, 2022
The purpose of this study was to examine a gamified mobile application's effect on students' achievement, and whether the player types of the students predicted their achievement scores. A "pretest-posttest control group design" research was conducted with 65 undergraduate students taking a compulsory online course. In the study, a…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, History Instruction
Barrot, Jessie S. – Journal of Educational Computing Research, 2021
Given the increasing number of research on social media for educational purposes, few studies have examined the scientific literature in this field of interest. However, reviews that comprehensively mapped this research landscape in a broader view remain very limited. It is on this premise that the current study identifies the growth trajectory,…
Descriptors: Social Media, Educational Technology, Technology Uses in Education, Informal Education
Weipeng Yang – Journal of Educational Computing Research, 2024
Computational Thinking (CT) is essential for developing creativity, problem-solving, and digital competence in the 21st century. Coding tools like robotic toys and tablet apps have become popular in early childhood education to support CT development, but there is a debate on which tool is more effective. Little evidence exists on the effect of…
Descriptors: Coding, Preschool Children, Computation, Thinking Skills
Ðokic, Olivera J.; Boricic, Milana M. Dabic; Jelic, Mila S. – Journal of Educational Computing Research, 2022
Since one of the main goals of teaching geometry is to provide students with the opportunity to develop spatial reasoning, it is important to find the most suitable support for learning 3D geometry in elementary school. This paper compares Information and Communication Technology (ICT) and physical manipulatives support, with the aim to answer if…
Descriptors: Grade 4, Geometry, Spatial Ability, Mathematics Instruction
Haleva, Livnat; Hershkovitz, Arnon; Tabach, Michal – Journal of Educational Computing Research, 2021
Understanding students' behavior while solving tasks at various levels is essential for the support educators may provide to students. The current study reports on a large-scale exploration of students' activity in an online learning environment for mathematics, while comparing between lower-order thinking (LOT) and higher-order thinking (HOT)…
Descriptors: Educational Technology, Technology Uses in Education, Thinking Skills, Mathematics Instruction