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Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
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Hsu, Jing-Fong J.; And Others – Journal of Educational Computing Research, 1993
Discusses computer-based learning environments and presents results of empirical research on ESL (English-as-a-Second-Language) college students' work within a learning environment designed to help with elements of grammar. Topics addressed include illocutionary versus nonillocutionary natural language learning environments and correlations…
Descriptors: Attitude Measures, Computer Assisted Instruction, Correlation, Courseware