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Aharony, Noa; Zion, Avi – Journal of Educational Computing Research, 2019
The current study seeks to shed light on the usage habits of the "WhatsApp" application among teenagers, exploring the effect of mobile instant messaging distractions on pupils' working memory performance. Research was conducted in Israel during 2016 school year. The study sample was divided into two groups randomly--a control group and…
Descriptors: Social Media, Computer Mediated Communication, Short Term Memory, Adolescents
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Sauers, Nicholas J.; McLeod, Scott – Journal of Educational Computing Research, 2018
Although school 1:1 computing programs have been around for over 20 years, the literature base on such programs remains sparse. Despite limited research on efficacy and implementation, 1:1 initiatives are increasingly popular in P-12 schools. The impact of these programs is not yet certain. The purpose of this study was to determine the impact…
Descriptors: Technological Literacy, Technology Integration, Control Groups, Experimental Groups
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Wang, Wen-Yen; Huang, Yueh-Min – Journal of Educational Computing Research, 2017
English is one of the most important second languages in nonnative English-speaking countries, where learning English usually begins in primary school. To this end, vocabulary learning is regarded as the most fundamental and crucial stage in developing the student's English language capability. While some studies have explored strategies of…
Descriptors: Vocabulary Development, English (Second Language), Elementary School Students, Syllables
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Kert, Serhat Bahadir – Journal of Educational Computing Research, 2013
Technology-enriched educational environments supported by different technological tools and applications are today's important research areas in the educational literature. During the educational process, different types of technologies are used in order to enhance the learning capabilities of students. Given the popularity of mobile phones, it…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Technology Uses in Education
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Hung, Hui-Chun; Young, Shelley Shwu-Ching – Journal of Educational Computing Research, 2015
This study proposed and implemented a system combining the advantages of both educational games and wireless handheld technology to promote the interactive English learning in the classroom setting. An interactive English vocabulary acquisition board game was designed with the system being implemented on handheld devices. Thirty sixth-grade…
Descriptors: Educational Games, Handheld Devices, Educational Technology, Video Games