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Andreas Giannakoulas; Stelios Xinogalos – Journal of Educational Computing Research, 2025
This study critically reviews sixteen empirical studies that investigate the various difficulties that primary school students encounter while learning programming through educational games. Specifically, the challenges that students face in understanding basic programming concepts and the game elements that contribute to these difficulties, as…
Descriptors: Elementary School Students, Elementary School Teachers, Programming, Game Based Learning
Ke, Fengfeng; Kwak, Dean – Journal of Educational Computing Research, 2013
The present study investigated the relationships between constructs of web-based student-centered learning and the learning satisfaction of a diverse online student body. Hypotheses on the constructs of student-centered learning were tested using structural equation modeling. The results indicated that five key constructs of student-centered…
Descriptors: Educational Technology, Distance Education, Computer Literacy, Integrated Learning Systems
Kim, Kyong-Jee; Frick, Theodore W. – Journal of Educational Computing Research, 2011
Self-directed e-learning (SDEL) refers to electronic learning environments where there are often no peer learners or instructors regularly available. Past studies suggest that lack of time and lack of motivation are primary causes of learner attrition "in online settings." However, little is known about what influences motivational change during…
Descriptors: Electronic Learning, Online Courses, Student Motivation, Adult Learning
Shapley, Kelly; Sheehan, Daniel; Maloney, Catherine; Caranikas-Walker, Fanny – Journal of Educational Computing Research, 2010
In the study of the Technology Immersion model, high-need middle schools were "immersed" in technology by providing laptops for each teacher and student, instructional and learning resources, professional development, and technical and pedagogical support. This article reports third-year findings for the teacher component of the…
Descriptors: Class Activities, Middle Schools, Technology Integration, Educational Technology

Brinkerhoff, Jonathan D.; Klein, James D.; Koroghlanian, Carol M. – Journal of Educational Computing Research, 2001
Examines effects of overview mode and computer experience on achievement, attitude and instructional time in a hypertext learning environment. Results indicated participants with high computer experience learned more from the program than those with low experience. Participants receiving structured or unstructured overview spent significantly more…
Descriptors: Computer Assisted Instruction, Computer Attitudes, Computer Literacy, Computer Oriented Programs
Pauli, Kevin P.; May, Douglas R.; Gilson, Richard L. – Journal of Educational Computing Research, 2003
Changing technology creates a need for additional computer-related training. A quasi-experimental study tested a theoretical framework that maintained that a playful pre-training software intervention and an individual difference, microcomputer playfulness (MCP), would combine to influence computer-related performance. Results demonstrated that…
Descriptors: Intervention, Educational Technology, Individual Differences, Quasiexperimental Design