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Showing 1 to 15 of 17 results Save | Export
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Allcoat, Devon; Hatchard, Tim; Azmat, Freeha; Stansfield, Kim; Watson, Derrick; von Mühlenen, Adrian – Journal of Educational Computing Research, 2021
In recent years Virtual Reality has been revitalized, having gained and lost popularity between the 1960s and 1990s, and is now widely used for entertainment purposes. However, Virtual Reality, along with Mixed Reality and Augmented Reality, has broader application possibilities, thanks to significant advances in technology and accessibility. In…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Experience, College Students
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Yin, Jiaqi; Goh, Tiong-Thye; Yang, Bing; Xiaobin, Yang – Journal of Educational Computing Research, 2021
This study investigated the impact of a chatbot-based micro-learning system on students' learning motivation and performance. A quasi-experiment was conducted with 99 first-year students taking part in a basic computer course on number system conversion. The students were assigned to a traditional learning group or a chatbot-based micro-learning…
Descriptors: Educational Technology, Technology Uses in Education, Student Motivation, Academic Achievement
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Spencer, Sally; Drescher, Talya; Sears, Jennifer; Scruggs, Angelica F.; Schreffler, Jillian – Journal of Educational Computing Research, 2019
Emulating realistic school environments and practicing difficult conversations between collaborating teachers are necessary for teacher candidates to prepare for potentially challenging workplace realities. In an effort to determine best practices for doing so in university classroom settings, a study was conducted comparing role-play with…
Descriptors: Instructional Effectiveness, Role Playing, Computer Simulation, Classroom Techniques
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Mahdi, Hassan Saleh – Journal of Educational Computing Research, 2018
Mobile devices are considered as the most widely used information and communication technologies. They have provided great advantages in language learning. This study reports a meta-analysis of the effectiveness of using mobile devices on vocabulary learning. A meta-analysis was conducted on research that compared the outcomes from students…
Descriptors: Instructional Effectiveness, Handheld Devices, Electronic Learning, Educational Technology
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Goffredo, Michela; Bernabucci, Ivan; Lucarelli, Cristiana; Conforto, Silvia; Schmid, Maurizio; Nera, Maria Matilde; Lopez, Luisa; D'Alessio, Tommaso; Grasselli, Bruna – Journal of Educational Computing Research, 2016
The aim of this study is to introduce a new platform, called "En Plein", for the kinesthetic practice of phonological skills by preschool children and to examine its feasibility in combination with more traditional teaching methods. The rationale is that the manipulation of structural phonological units is important to train the…
Descriptors: Motion, Kinetics, Human Body, Phonological Awareness
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Hannig, Andreas; Lemos, Martin; Spreckelsen, Cord; Ohnesorge-Radtke, Ulla; Rafai, Nicole – Journal of Educational Computing Research, 2013
The training of motor skills is a crucial aspect of medical education today. Serious games and haptic virtual simulations have been used in the training of surgical procedures. Otherwise, however, a combination of serious games and motor skills training is rarely used in medical education. This article presents Skills-O-Mat, an interactive serious…
Descriptors: Foreign Countries, Dentistry, Medical Education, Computer Games
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Chan, Kan Kan; Leung, Siu Wai – Journal of Educational Computing Research, 2014
Dynamic geometry software (DGS) aims to enhance mathematics education. This systematic review and meta-analysis evaluated the quasi-experimental studies on the effectiveness of DGS-based instruction in improving students' mathematical achievement. Research articles published between 1990 and 2013 were identified from major databases according to a…
Descriptors: Computer Software, Educational Technology, Mathematics Instruction, Mathematics Achievement
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Hung, Yen-Chu – Journal of Educational Computing Research, 2011
This study investigates the different effects of web-based and face-to-face discussion on computer engineering majors' performance using the Karnaugh map in digital logic design. Pretest and posttest scores for two treatment groups (web-based discussion and face-to-face discussion) and a control group were compared and subjected to covariance…
Descriptors: Foreign Countries, Majors (Students), Visual Aids, Control Groups
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Zheng, Robert – Journal of Educational Computing Research, 2010
This study focuses on the effects of situated learning on students' knowledge acquisition by investigating the influence of individual differences in such learning. Seventy-nine graduates were recruited from an educational department and were assigned to situated learning and traditional learning based on a randomized block design. Results…
Descriptors: Individual Differences, Conventional Instruction, Teacher Education Programs, Social Influences
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Rosen, Yigal; Salomon, Gavriel – Journal of Educational Computing Research, 2007
Different learning environments provide different learning experiences and ought to serve different achievement goals. We hypothesized that constructivist learning environments lead to the attainment of achievements that are consistent with the experiences that such settings provide and that more traditional settings lead to the attainments of…
Descriptors: Effect Size, Constructivism (Learning), Meta Analysis, Comparative Analysis
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Liu, Yuliang – Journal of Educational Computing Research, 2007
This comparative study was designed to investigate how online and traditional face-to-face (FtF) students used different learning styles in a graduate educational course. A nonequivalent control group design was employed. The study involved 19 students in an experimental group (online section) and 25 students in a control group (FtF section) in a…
Descriptors: Comparative Analysis, Experimental Groups, Cognitive Style, Control Groups
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Cassady, Jerrell C. – Journal of Educational Computing Research, 1998
Describes a study that investigated student and instructor perceptions of the effectiveness of computer-aided presentations in a lecture-oriented undergraduate course. Traditional lecture presentations were compared with computer-aided presentations; results support the integration of computer-aided presentations provided basic logistic conditions…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Conventional Instruction, Higher Education
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Lane, David M.; Tang, Zhihua – Journal of Educational Computing Research, 2000
The effectiveness of simulations for teaching statistical concepts was compared to the effectiveness of a textbook. Subjects were 115 college students. Subjects trained by simulation performed significantly better than those trained with a textbook. Results support the increasing use of simulation in education and training. (AEF)
Descriptors: Computer Assisted Instruction, Computer Simulation, Conventional Instruction, Instructional Effectiveness
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McKane, P. Frank; Greene, Barbara A. – Journal of Educational Computing Research, 1996
Describes a study that examined the effectiveness of theory-based computer-assisted instruction for reading with incarcerated adults reading below the ninth-grade level. Results of pre- and post-tests showed a significant reading achievement gain for computer-assisted reading instruction compared to traditional instruction for the lowest Grade…
Descriptors: Adult Education, Comparative Analysis, Computer Assisted Instruction, Conventional Instruction
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Gourgey, Annette F. – Journal of Educational Computing Research, 1987
This study of drill-and-practice computer-assisted instruction (CAI) compares CAI with reinforcement, CAI with formal classroom instruction, and CAI alone to determine which is most effective for gains in achievement. Results are analyzed for remedial students in grades four to eight who studied reading and math, and future research needs are…
Descriptors: Achievement Gains, Analysis of Covariance, Computer Assisted Instruction, Conventional Instruction
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