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Ezeamuzie, Ndudi O.; Leung, Jessica S. C.; Ting, Fridolin S. T. – Journal of Educational Computing Research, 2022
Although abstraction is widely understood to be one of the primary components of computational thinking, the roots of abstraction may be traced back to different fields. Hence, the meaning of abstraction in the context of computational thinking is often confounded, as researchers interpret abstraction through diverse lenses. To disentangle these…
Descriptors: Computer Science Education, Thinking Skills, Research Reports, Abstract Reasoning
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Kyza, Eleni A.; Georgiou, Yiannis; Agesilaou, Andria; Souropetsis, Markos – Journal of Educational Computing Research, 2022
There are increasing calls to introduce computational thinking in schools; the arguments in favor call upon research suggesting that even kindergarten children can successfully engage in coding. This contribution presents a cross-sectional study examining the coding practices and computational thinking of fifty-one primary school children using…
Descriptors: Case Studies, Elementary School Students, Computer Science Education, Coding
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Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
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Adesope, Olusola O.; Zhou, Mingming; Nesbit, John C. – Journal of Educational Computing Research, 2015
The purpose of this study was to investigate whether achievement motivations influence the adoption of learning strategies and learning strategies influence studying behavior in an online learning environment. The Goal Orientation Questionnaire was used to measure achievement motives, and the Motivated Strategies for Learning Questionnaire was…
Descriptors: Academic Achievement, Goal Orientation, Study Habits, Learning Strategies
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Pellas, Nikolaos; Boumpa, Anna – Journal of Educational Computing Research, 2016
A considerable interest in using three-dimensional multi-user virtual worlds for different educational disciplines has been widely observed. Despite the potential benefits of this technology, many questions still remain open, as far as the design of appropriate activities in well-defined instructional design frameworks and their effectiveness on…
Descriptors: Preservice Teachers, Language Teachers, Professional Continuing Education, Comparative Analysis
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Jonassen, David H.; Wang, Sherwood – Journal of Educational Computing Research, 2003
Cognitive simulations are runnable computer programs for modeling human cognitive activities. A case study is reported where expert systems were used as a formalism for modeling metacognitive processes in a seminar. Building cognitive simulations engages intensive introspection, ownership and meaning making in learners who build them. (Author/AEF)
Descriptors: Cognitive Mapping, Cognitive Processes, Cognitive Structures, Computer Simulation
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McDougall, Anne; Squires, David – Journal of Educational Computing Research, 1995
Surveys existing checklists and investigates the extent to which they enable the expression of useful assessments for software selection. Problems and limitations are noted, with an emphasis on predominantly technical attributes of packages at the expense of consideration of broader classroom environments and activities, learning processes, and…
Descriptors: Check Lists, Classroom Environment, Computer Software Selection, Evaluation Methods
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Carel, Sheila – Journal of Educational Computing Research, 1999
Findings from a study investigating students' reactions to a hypermedia program used to analyze real-life interactions indicated that pragmatic awareness can be developed in virtual culture contact situations. Similar interactive software in combination with ethnographic activities may be more effective in culture teaching and learning.…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Cultural Context
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Garcia, Carlos E. – Journal of Educational Computing Research, 1998
Investigates how the design, creation, and revision of animated models that tell a science story can assist young bilingual children in science learning. Findings show that the animated software provided students with access to a world that is normally unavailable in real time; they were also able to manipulate science concepts and connect…
Descriptors: Animation, Bilingual Students, Computer Assisted Instruction, Computer Software Development
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Van Merrienboer, Jeroen J. G.; De Croock, Marcel B. M. – Journal of Educational Computing Research, 1992
Discusses strategies for teaching elementary computer programing and describes a study that used two instructional strategies in a computer-based training program designed to teach turtle graphics programing techniques to novice undergraduate students. Learning activities that emphasized either the completion of existing programs or the generation…
Descriptors: Authoring Aids (Programing), Comparative Analysis, Computer Assisted Instruction, Computer Science Education