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Wang, Xinyue; Cheng, Mengmeng; Li, Xinfeng – Journal of Educational Computing Research, 2023
Computational thinking (CT) is considered a fundamental skill that everyone in the 21st century should have. Game-based learning (GBL) may be used to teach CT, and it's necessary to clarify how to design and implement game-based CT teaching. The literature was systematically searched for empirical studies published between 2011 and 2021.…
Descriptors: Computation, Thinking Skills, Game Based Learning, Teaching Methods
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Li Ye; Ruoyan Wang; Yongxin Hang – Journal of Educational Computing Research, 2024
The pedagogical value and global relevance of heritage education regarding the safeguarding of global tradition and practice for future generations is indisputable. This research aims to investigate the efficacy of integrating a puzzle-based game, with scaffolding strategies, to enhance students' understanding and appreciation of cultural heritage…
Descriptors: College Students, Game Based Learning, Scaffolding (Teaching Technique), Heritage Education
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Wang, Qi; Peng, Yan; Wang, Huimin – Journal of Educational Computing Research, 2022
Self-regulated learning (SRL) is an important method in STEM courses that can help learners acquire knowledge by discovering, organizing, and integrating materials. However, learners may not perform well without scaffolding, which results in purely participation in tasks without solid knowledge acquisition. To guarantee SRL effectiveness,…
Descriptors: Learning Activities, Scaffolding (Teaching Technique), Academic Achievement, STEM Education
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Adesope, Olusola O.; Zhou, Mingming; Nesbit, John C. – Journal of Educational Computing Research, 2015
The purpose of this study was to investigate whether achievement motivations influence the adoption of learning strategies and learning strategies influence studying behavior in an online learning environment. The Goal Orientation Questionnaire was used to measure achievement motives, and the Motivated Strategies for Learning Questionnaire was…
Descriptors: Academic Achievement, Goal Orientation, Study Habits, Learning Strategies
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Spires, Hiller A.; Rowe, Jonathan P.; Mott, Bradford W.; Lester, James C. – Journal of Educational Computing Research, 2011
Targeted as a highly desired skill for contemporary work and life, problem solving is central to game-based learning research. In this study, middle grade students achieved significant learning gains from gameplay interactions that required solving a science mystery based on microbiology content. Student trace data results indicated that effective…
Descriptors: Problem Solving, Hypothesis Testing, Microbiology, Educational Technology
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Tolhurst, Denise; Debus, Raymond L. – Journal of Educational Computing Research, 2002
Describes a study of Australian secondary school students that identified the conditions and individual characteristics that would best support learners' acceptance of control within hypermedia, based on evidence from the learner control literature. Investigated effects of prior domain knowledge, learning activity structure, ability, and attitudes…
Descriptors: Academic Ability, Computer Assisted Instruction, Courseware, Foreign Countries