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Meital Amzalag; Dorin Kadusi; Shimon Peretz – Journal of Educational Computing Research, 2024
Abundant research has tried to understand how games can be designed and used effectively to improve the learning process and to examine the correlations between digital learning games and student motivation, engagement, and knowledge retention. The current study examined the correlation between learning through digital game-based learning (DGBL)…
Descriptors: Learner Engagement, Academic Achievement, Game Based Learning, Electronic Learning
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Lehrer, Richard; Randle, Lynn – Journal of Educational Computing Research, 1987
An experimental study compared the instructional effectiveness of Logo programming, commercially available software designed to aid composition and problem solving, and traditional teaching methods for low socioeconomic status first-grade students. Both software environments enhanced problem solving performance for a novel task, but Logo was most…
Descriptors: Analysis of Covariance, Comparative Analysis, Computer Assisted Instruction, Conventional Instruction