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Showing 1 to 15 of 21 results Save | Export
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Boldbaatar, Nomin; Sendurur, Emine – Journal of Educational Computing Research, 2019
The emergence of block-based environments aims to facilitate the problems caused by the abstractness of text-based languages. Recent studies generally focus on the effect of having block-based experience on programming education. This study is an attempt to observe the transfer of previous programming experiences (block-based vs. text-based) into…
Descriptors: Educational Games, Computer Games, Computer Simulation, Computer Software
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Lao, Andrew Chan-Chio; Cheng, Hercy N. H.; Huang, Mark C. L.; Ku, Oskar; Chan, Tak-Wai – Journal of Educational Computing Research, 2017
One-to-one technology, which allows every student to receive equal access to learning tasks through a personal computing device, has shown increasing potential for self-directed learning in elementary schools. With computer-supported self-directed learning (CS-SDL), students may set their own learning goals through the suggestions of the system…
Descriptors: Computer Assisted Instruction, Independent Study, Learning Strategies, Student Motivation
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Wang, Wen-Yen; Huang, Yueh-Min – Journal of Educational Computing Research, 2017
English is one of the most important second languages in nonnative English-speaking countries, where learning English usually begins in primary school. To this end, vocabulary learning is regarded as the most fundamental and crucial stage in developing the student's English language capability. While some studies have explored strategies of…
Descriptors: Vocabulary Development, English (Second Language), Elementary School Students, Syllables
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Chen, Hong-Ren – Journal of Educational Computing Research, 2012
Recognition of students' facial expressions can be used to understand their level of attention. In a traditional classroom setting, teachers guide the classes and continuously monitor and engage the students to evaluate their understanding and progress. Given the current popularity of e-learning environments, it has become important to assess the…
Descriptors: Foreign Countries, Interactive Video, Computer Software Evaluation, Distance Education
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Evans, Michael A.; Wilkins, Jesse L. M. – Journal of Educational Computing Research, 2011
The reported exploratory study consisted primarily of classroom visits, videotaped sessions, and post-treatment interviews whereby second graders (n = 12) worked on problems in planar geometry, individually and in triads, using physical and virtual manipulatives. The goal of the study was to: 1) characterize the nature of geometric thinking found…
Descriptors: Educational Technology, Geometric Concepts, Grade 2, Geometry
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Lin, Lijia; Atkinson, Robert K. – Journal of Educational Computing Research, 2013
The purpose of the two experiments was to investigate the potential effects of different types of visualizations and self-explanation prompts on learning human cardiovascular system in a multimedia environment. In Experiments 1 and 2, 70 and 44 college students were randomly assigned to one of the four conditions in a 2 × 2 factorial design with…
Descriptors: Educational Experiments, Visualization, Prompting, Human Body
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Murray, Melissa; Tenenbaum, Gerson – Journal of Educational Computing Research, 2010
Physical activity participation rates in the United States have been in steady decline for the last 25 years, so much so that 60% of youth ages 9-13 years get no physical activity outside of school. This state of inactivity indicates that promoting participation in physical activity at a young age is of importance. For the present study, a…
Descriptors: Control Groups, Self Efficacy, Epistemology, Physical Fitness
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Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
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Zheng, Robert Z.; Flygare, Jill A.; Dahl, Laura B. – Journal of Educational Computing Research, 2009
The present study investigated (1) the impact of cognitive styles on learner performance in well-structured and ill-structured learning, and (2) scaffolding as a cognitive tool to improve learners' cognitive abilities, especially field dependent (FD) learners' ability to thrive in an ill-structured learning environment. Two experiments were…
Descriptors: Electronic Learning, Online Courses, Learning Strategies, Computer Assisted Instruction
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Kauffman, Douglas F. – Journal of Educational Computing Research, 2004
This study investigated strategies teachers can use to improve students' use of self-regulated learning strategies in a Web-based setting. SRL is defined as a learner's intentional efforts to manage and direct complex learning activities and is composed of three primary components including cognitive strategy use, metacognitive processing, and…
Descriptors: Teaching Methods, Web Based Instruction, Internet, Self Efficacy
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Dewar, Tammy; Whittington, Dave – Journal of Educational Computing Research, 2000
Describes an experiment that looked at how adult learners made use of their Myers-Briggs Type Indicator (MBTI[R]), a personality assessment tool, type to cope with the challenges of learning in an online environment. Presents results of the experiment, and draws tentative conclusions. Provides notes related to the four psychological dimensions of…
Descriptors: Adult Learning, Adult Students, Cognitive Style, Computer Assisted Instruction
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van Merrienboer, Jeroen J. G. – Journal of Educational Computing Research, 1990
Describes study of Dutch high school students that compared instructional strategies in a computer programing course. Completion strategy, which emphasized the modification and extension of existing programs, was compared with generation strategy, which emphasized the design and coding of new programs. Future research is suggested based on results…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Science Education, Foreign Countries
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Davis, Elizabeth A.; And Others – Journal of Educational Computing Research, 1995
Examines the knowledge construction processes of novice programmers using parentheses and quotes in hypermedia; identifies characteristics of successful and unsuccessful students working off- and on-line. The strategies of perceptual matching and computer feedback were used in both settings to interpret of the information presented. (Author/AEF)
Descriptors: Case Studies, Cognitive Processes, Computer Assisted Instruction, Feedback
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Schroeder, Eileen E.; Grabowski, Barbara L. – Journal of Educational Computing Research, 1995
Describes a study of undergraduates that compared navigational study strategies, the extent of lesson coverage, and attitudes about learning with three types of hypermedia lessons to examine how learners use different types of graphical browsers in a learner-controlled hypertext system to construct personalized representations of the content…
Descriptors: Computer Assisted Instruction, Computer Graphics, Higher Education, Hypermedia
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Haberman, Bruria; Shapiro, Ehud; Scherz, Zahava – Journal of Educational Computing Research, 2002
Describes an instructional model for teaching abstract data types (ADTs) to high school students. Presents research results regarding students' conceptualizations of ADTs and their strategies of using them in computer science problem solving. To implement the ADTs, "black boxes" were used. (AEF)
Descriptors: Abstract Reasoning, Computer Science Education, High Schools, Instructional Design
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