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Adesope, Olusola O.; Zhou, Mingming; Nesbit, John C. – Journal of Educational Computing Research, 2015
The purpose of this study was to investigate whether achievement motivations influence the adoption of learning strategies and learning strategies influence studying behavior in an online learning environment. The Goal Orientation Questionnaire was used to measure achievement motives, and the Motivated Strategies for Learning Questionnaire was…
Descriptors: Academic Achievement, Goal Orientation, Study Habits, Learning Strategies
Alonso, Fernando; Manrique, Daniel; Martínez, Loïc; Viñes, José M. – Journal of Educational Computing Research, 2015
The main objective of higher education institutions is to educate students to high standards to proficiently perform their role in society. Elsewhere we presented empirical evidence illustrating that the use of a blended learning approach to the learning process that applies a moderate constructivist e-learning instructional model improves…
Descriptors: Interpersonal Relationship, Social Influences, Learning, Constructivism (Learning)
Holland, Denise D.; Piper, Randy T. – Journal of Educational Computing Research, 2016
The technology integration education model is a 12 construct model that includes 8 primary constructs and 4 moderator constructs. By testing the relationships among two primary constructs (motivation and technological, pedagogical, and content knowledge competencies) and four moderator constructs (goals, feedback, task value, and self-regulation),…
Descriptors: Technology Integration, Preservice Teachers, Models, Objectives
Lin, Lijia; Atkinson, Robert K. – Journal of Educational Computing Research, 2013
The purpose of the two experiments was to investigate the potential effects of different types of visualizations and self-explanation prompts on learning human cardiovascular system in a multimedia environment. In Experiments 1 and 2, 70 and 44 college students were randomly assigned to one of the four conditions in a 2 × 2 factorial design with…
Descriptors: Educational Experiments, Visualization, Prompting, Human Body