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Moon, Jewoong; Ke, Fengfeng – Journal of Educational Computing Research, 2020
Game-based learning (GBL) has increasingly been used to promote students' learning engagement. Although prior GBL studies have highlighted the significance of learning engagement as a mediator of students' meaningful learning, the existing accounts failed to capture specific evidence of how exactly students' in-game actions in GBL enhance learning…
Descriptors: Educational Games, Game Based Learning, Mathematics Education, Learner Engagement

Reed, Stephen K.; Jazo, Linda – Journal of Educational Computing Research, 2002
Discusses improving mathematical reasoning through the design of computer microworlds and evaluates a computer-based learning environment that uses multiple representations to improve undergraduate students' conception of average speed. Describes improvement of students' estimates of average speed by using visual feedback from a simulation.…
Descriptors: College Mathematics, Computer Assisted Instruction, Computer Simulation, Computer Software Development