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Showing 1 to 15 of 16 results Save | Export
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Karabulut-Ilgu, Aliye; Yao, Suhan; Savolainen, Peter; Jahren, Charles – Journal of Educational Computing Research, 2018
The flipped-classroom approach has gained increasing popularity and interest in engineering education. The purpose of this study was to investigate (a) student perspectives on the flipped-classroom approach in a transportation-engineering course and (b) how students used the in-class time dedicated to collaborative problem solving. To this end,…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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Shamir-Inbal, Tamar; Blau, Ina – Journal of Educational Computing Research, 2016
This article investigates a pilot of integrating tablet computers in the elementary education. The research questions address the impact of tablet integration on learning and pedagogy. This qualitative case study crosschecks non-participated observations on students who work with tablet PCs, the school staff reflection on the integration as…
Descriptors: Electronic Learning, Handheld Devices, Technology Uses in Education, Educational Technology
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Wang, Cheng-Hung; Lin, Hao-Chiang Koong – Journal of Educational Computing Research, 2018
Computers and the Internet are indispensable in modern life. Increasingly useful digital environments and technological developments have reshaped models of knowledge acquisition. Studies on the development of online learning have yielded valuable insights. In the design of online teaching systems that can replicate face-to-face teaching,…
Descriptors: Affective Objectives, Tutoring, Learning Processes, Educational Technology
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Szeto, Elson; Cheng, Annie Yan Ni – Journal of Educational Computing Research, 2017
This case study examines preservice teachers' integration of technology in teaching various subject domains. It aims to gain in-depth understandings of preservice teachers' pedagogical patterns for teaching through the theoretical lens of technological pedagogical and content knowledge. Multiple data sources were collected in a teacher education…
Descriptors: Preservice Teachers, Technological Literacy, Pedagogical Content Knowledge, Technology Integration
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Cela-Ranilla, Jose María; Esteve-Gonzalez, Vanessa; Esteve-Mon, Francesc; Gisbert-Cervera, Merce – Journal of Educational Computing Research, 2014
In this study we analyze how 57 Spanish university students of Education developed a learning process in a virtual world by conducting activities that involved the skill of self-management. The learning experience comprised a serious game designed in a 3D simulation environment. Descriptive statistics and non-parametric tests were used in the…
Descriptors: Foreign Countries, College Students, Simulated Environment, Computer Simulation
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Kim, Deoksoon; Jang, Seung Eun – Journal of Educational Computing Research, 2014
Rapid globalization and the emergence of new instructional technologies have encouraged educators to explore technologies like podcasting and blogging to enhance their teaching. This study examines how six English speakers of other languages (ESOL) teachers used podcasting and blogging to help young English learners, themselves 21st century…
Descriptors: English (Second Language), Second Language Instruction, Educational Technology, Electronic Publishing
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Coleman, LaToya O.; Gibson, Philip; Cotten, Shelia R.; Howell-Moroney, Michael; Stringer, Kristi – Journal of Educational Computing Research, 2016
This study examines the relationship between internal barriers, professional development, and computer integration outcomes among a sample of fourth- and fifth-grade teachers in an urban, low-income school district in the Southeastern United States. Specifically, we examine the impact of teachers' computer attitudes, computer anxiety, and computer…
Descriptors: Correlation, Barriers, Technology Integration, Computer Uses in Education
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Niess, Margaret L. – Journal of Educational Computing Research, 2013
Technological pedagogical content knowledge (TPACK) proposes a theoretical framework that incorporates four central components: an overarching conception of what it means to teach with technology, knowledge of students' thinking and understandings of specific topics with technologies, knowledge of curricular materials that incorporate…
Descriptors: Educational Strategies, Pedagogical Content Knowledge, Definitions, Spreadsheets
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Tang, Tiffany Y.; Winoto, Pinata; Leung, Hareton – Journal of Educational Computing Research, 2014
A number of research studies have focused on the usability of groupware in supporting collaborative work. Unfortunately, our understanding of their impact on collaborative learning is still limited due to a lack of attention on this issue. The majority of educators and designers in Computer Supported Collaborative Learning (CSCL) expect…
Descriptors: Usability, Use Studies, Computer Software, Cooperative Learning
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Cifuentes, Lauren; Maxwell, Gerri; Bulu, Sanser – Journal of Educational Computing Research, 2011
We describe efforts to build a learning community to support technology integration in three rural school districts and the contributions of various program strategies toward teacher growth. The Stages of Adoption Inventory, classroom observations, the Questionnaire for Technology Integration, interviews, STAR evaluation surveys, a survey of…
Descriptors: Learning Theories, Rural Schools, Technology Integration, Program Effectiveness
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Donovan, Loretta; Green, Tim D.; Mason, Candice – Journal of Educational Computing Research, 2014
Despite it being the second decade of the 21st century, there still exists a range of definitions of what a 21st century learning environment is. This can be troublesome for teacher educators as we strive to prepare teachers for environments we can't clearly describe. In order to describe a 21st century learning environment, we developed an IC Map…
Descriptors: Educational Change, Change Strategies, Educational Innovation, Teaching Skills
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Hung, Hui-Chun; Young, Shelley Shwu-Ching – Journal of Educational Computing Research, 2015
This study proposed and implemented a system combining the advantages of both educational games and wireless handheld technology to promote the interactive English learning in the classroom setting. An interactive English vocabulary acquisition board game was designed with the system being implemented on handheld devices. Thirty sixth-grade…
Descriptors: Educational Games, Handheld Devices, Educational Technology, Video Games
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Pop, Cristina A.; Simut, Ramona E.; Pintea, Sebastian; Saldien, Jelle; Rusu, Alina S.; Vanderfaeillie, Johan; David, Daniel O.; Lefeber, Dirk; Vanderborght, Bram – Journal of Educational Computing Research, 2013
Background and Objectives: The aim of this exploratory study is to test whether social stories presented by a social robot have a greater effect than ones presented on a computer display in increasing the independency in expressing social abilities of children with autism spectrum disorders (ASD). Although much progress has been made in developing…
Descriptors: Autism, Pervasive Developmental Disorders, Intervention, Story Telling
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McCreery, Michael P.; Schrader, P. G.; Krach, S. Kathleen – Journal of Educational Computing Research, 2011
There is a substantial and growing interest in immersive virtual spaces as contexts for 21st century skills like problem solving, communication, and collaboration. However, little consideration has been given to the ways in which users become proficient in these environments or what types of target behaviors are associated with 21st century…
Descriptors: Expertise, Educational Technology, Virtual Classrooms, Computers
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Kim, Deoksoon; Blankenship, Rebecca J. – Journal of Educational Computing Research, 2013
This study evaluated preservice teachers' professional-knowledge transformation while they participated in simulated professional-development activities via a "Second Life" virtual classroom--an Internet-based multiuser virtual environment (MUVE). While a cohort of preservice teachers experienced the MUVE environment, the instrumental exploratory…
Descriptors: Virtual Classrooms, Computer Assisted Instruction, Computer Simulation, Video Technology
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