Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Instructional Program… | 3 |
Programming | 3 |
Thinking Skills | 3 |
Computation | 2 |
Foreign Countries | 2 |
Game Based Learning | 2 |
Gender Differences | 2 |
Skill Development | 2 |
Age Differences | 1 |
Children | 1 |
Computer Games | 1 |
More ▼ |
Source
Journal of Educational… | 3 |
Author
Hershkovitz, Arnon | 1 |
Israel-Fishelson, Rotem | 1 |
Junjie Liu | 1 |
Lihui Sun | 1 |
Ma, Jingsi | 1 |
Wang, Qiyun | 1 |
Zhang, Yi | 1 |
Zhao, Sunan | 1 |
Zhu, Zhifang | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Information Analyses | 1 |
Education Level
Elementary Education | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lihui Sun; Junjie Liu – Journal of Educational Computing Research, 2025
Computational Thinking (CT) has evolved as an essential competency for K-12 students, and programming practices are recognized as the key way to facilitate CT development. However, most studies of CT development in middle graders have focused on visual programming, lacking evidence to demonstrate the effectiveness of Python programming. Therefore,…
Descriptors: Computation, Thinking Skills, Skill Development, Middle School Students
Ma, Jingsi; Zhang, Yi; Zhu, Zhifang; Zhao, Sunan; Wang, Qiyun – Journal of Educational Computing Research, 2023
Computational thinking (CT) education has drawn increasing attention from educators and researchers. This study conducted a meta-analysis of 27 empirical studies to examine the effectiveness of game-based learning (GBL) for fostering students' CT. The effects of various factors on the learning process for acquiring CT were also examined. The…
Descriptors: Game Based Learning, Computation, Thinking Skills, Instructional Effectiveness
Israel-Fishelson, Rotem; Hershkovitz, Arnon – Journal of Educational Computing Research, 2020
Persistence has proven to be a great challenge in online learning environments. Gaming and interactivity have been suggested as essential features in reducing dropout and increasing persistence in online learning. Yet in interactive game-based learning environments, persistence in moving forward in the game may come at the expense of investing in…
Descriptors: Game Based Learning, Elementary School Students, Thinking Skills, Persistence