Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Game Based Learning | 3 |
Psychological Patterns | 3 |
Computer Games | 2 |
Educational Games | 2 |
Foreign Countries | 2 |
Behavior Patterns | 1 |
Children | 1 |
Chinese | 1 |
Cognitive Processes | 1 |
Color | 1 |
Computer Assisted Instruction | 1 |
More ▼ |
Source
Journal of Educational… | 3 |
Author
Amresh, Ashish | 1 |
Bansal, Ajay | 1 |
Craig, Scotty D. | 1 |
Hong, Jon-Chao | 1 |
Hou, Huei-Tse | 1 |
Hwang, Ming-Yueh | 1 |
Keng, Su-Han | 1 |
Levy, Roy | 1 |
Lin, Pei-Chun | 1 |
Lin, Pei-Hsin | 1 |
Tai, Kai-Hsin | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Elementary Education | 2 |
Early Childhood Education | 1 |
Grade 3 | 1 |
Grade 8 | 1 |
Higher Education | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Primary Education | 1 |
Secondary Education | 1 |
Audience
Location
Taiwan (Taipei) | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Verma, Vipin; Craig, Scotty D.; Levy, Roy; Bansal, Ajay; Amresh, Ashish – Journal of Educational Computing Research, 2022
Detection and responding to a player's affect are important for serious games. A method for this purpose was tested within Chem-o-crypt, a game that teaches chemical equation balancing. The game automatically detects boredom, flow, and frustration using the Affdex SDK from Affectiva. The sensed affective state is then used to adapt the game play…
Descriptors: Psychological Patterns, Game Based Learning, Media Adaptation, Learner Engagement
Hou, Huei-Tse; Keng, Su-Han – Journal of Educational Computing Research, 2021
The design and application of educational board games have been emphasized in game-based learning. The integration of educational board games and augmented reality (AR) can help provide extensive cognitive-scaffolding for learners. This study proposed a dual-scaffolding framework that integrated peer-scaffolding and cognitive-scaffolding for an AR…
Descriptors: Scaffolding (Teaching Technique), Peer Relationship, Computer Simulation, Educational Games
Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin; Lin, Pei-Chun – Journal of Educational Computing Research, 2020
When learning to write Chinese characters, it is essential for students to learn and maintain the correct order of the strokes. Chinese teachers often use computer-supported drill and practice to develop students' ability to write in the correct order, but such devices are rarely designed to stimulate learners' memory-manipulation in cognitive…
Descriptors: Chinese, Orthographic Symbols, Cognitive Processes, Difficulty Level