Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 4 |
Descriptor
Source
Journal of Educational… | 5 |
Author
Hou, Huei-Tse | 1 |
Hung, Hui-Chun | 1 |
Johnson, LaShaune P. | 1 |
Kwon, Kyungbin | 1 |
Liu, Ying-Hsiu | 1 |
Wu, Sheng-Yi | 1 |
Wu, YuLung | 1 |
Young, Shelley Shwu-Ching | 1 |
Yu, Fu-Yun | 1 |
Publication Type
Journal Articles | 5 |
Reports - Research | 5 |
Education Level
Higher Education | 3 |
Postsecondary Education | 2 |
Elementary Education | 1 |
Grade 6 | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Audience
Location
Taiwan | 3 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Liu, Ying-Hsiu; Kwon, Kyungbin; Johnson, LaShaune P. – Journal of Educational Computing Research, 2018
Collaboration skills have become a critical competency for health care providers. This study aims to understand how individual student characteristics and group process in the early phase of group development are associated with students' perception of their overall collaborative learning experience. The study was conducted in two consecutive…
Descriptors: Health Sciences, Undergraduate Students, Health Services, Work Experience
Wu, Sheng-Yi; Hou, Huei-Tse – Journal of Educational Computing Research, 2015
Cognitive styles play an important role in influencing the learning process, but to date no relevant study has been conducted using lag sequential analysis to assess knowledge construction learning patterns based on different cognitive styles in computer-supported collaborative learning activities in online collaborative discussions. This study…
Descriptors: Cognitive Style, Student Behavior, Problem Solving, Discussion (Teaching Technique)
Hung, Hui-Chun; Young, Shelley Shwu-Ching – Journal of Educational Computing Research, 2015
This study proposed and implemented a system combining the advantages of both educational games and wireless handheld technology to promote the interactive English learning in the classroom setting. An interactive English vocabulary acquisition board game was designed with the system being implemented on handheld devices. Thirty sixth-grade…
Descriptors: Educational Games, Handheld Devices, Educational Technology, Video Games
Wu, YuLung – Journal of Educational Computing Research, 2013
The teaching system in Taiwan is currently based on large classes where teachers cannot control student situations totally. In E-Learning System, a teacher who reviews a student's learning situation must examine the students' learning records according to different items, and further organize and define the students' current learning situations,…
Descriptors: Foreign Countries, Electronic Learning, Cooperative Learning, Academic Ability

Yu, Fu-Yun – Journal of Educational Computing Research, 2001
Examines the effects and implications of embedding the element of competition in computer-assisted cooperative learning situations on student cognitive, affective, and social outcomes. Results of statistical analyses of Taiwanese fifth graders show that cooperation without inter-group competition engendered better attitudes and promoted more…
Descriptors: Affective Behavior, Cognitive Processes, Competition, Computer Assisted Instruction