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Showing 1 to 15 of 42 results Save | Export
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Ha, Oai; Fang, Ning – Journal of Educational Computing Research, 2018
An innovative educational technology called interactive virtual and physical manipulatives (VPM) is developed to improve students' spatial skills. With VPM technology, not only can students touch and play with real-world physical manipulatives in their hands but also they can see how the corresponding virtual manipulatives (i.e., computer…
Descriptors: Spatial Ability, Manipulative Materials, Educational Technology, Technology Uses in Education
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Petko, Dominik; Cantieni, Andrea; Prasse, Doreen – Journal of Educational Computing Research, 2017
In large-scale international assessments such as the Programme for International Student Assessment (PISA), the Trends in International Mathematics and Science Study (TIMSS), or the Progress in International Reading Study (PISA), research has struggled to find positive associations between the frequency of educational technology use in schools and…
Descriptors: Achievement Tests, Foreign Countries, International Assessment, Secondary School Students
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Guo, Shesen; Zhang, Ganzhou; Guo, Yufei – Journal of Educational Computing Research, 2016
The definition of the field of educational technology has evolved over 50 years. New inventions and economic globalization increasingly facilitate people's communication for exchange of ideas and collaboration. This work attempts to describe international research collaboration in educational technology for the past 50 years. This article intends…
Descriptors: Social Networks, Network Analysis, Correlation, Definitions
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Mohamad Ali, Ahmad Zamzuri; Hamdan, Mohd Najib – Journal of Educational Computing Research, 2017
The aim of this study was to evaluate the effects of various realistic levels of talking-head on students' emotions in pronunciation learning. Four talking-head characters with varying levels of realism were developed and tested: a nonrealistic three-dimensional character, a realistic three-dimensional character, a two-dimensional character, and…
Descriptors: Emotional Response, Questionnaires, Quasiexperimental Design, Statistical Analysis
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Liu, Haixia; Lin, Chin-Hsi; Zhang, Dongbo; Zheng, Binbin – Journal of Educational Computing Research, 2018
This study examined internal and external factors affecting pedagogical use of technology among 47 K-12 Chinese language teachers in the United States. Path analysis of the survey data was used to examine the relationships between the teachers' instructional use of technology, on the one hand, and on the other, their perceptions of three internal…
Descriptors: Educational Technology, Technology Uses in Education, Elementary Secondary Education, Language Teachers
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Luo, Yi-Fang; Yang, Shu Ching – Journal of Educational Computing Research, 2016
In recent years, the interactive whiteboard (IWB) has been regarded as the most prominent information and communication technology auxiliary instruction device. It is touted as elevating the traditional teaching environment to a digital teaching environment because of its highly interactive features. The purpose of this study is to investigate…
Descriptors: Teaching Methods, Elementary School Students, Educational Technology, Technology Uses in Education
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Picard, Delphine; Martin, Perrine; Tsao, Raphaele – Journal of Educational Computing Research, 2014
A growing number of schools are embracing new mobile technologies, such as iPads, with little (or no) prior empirical proof of their usability. We investigated whether iPads, which allow children to write and draw with their fingers without the need of a pen, are relevant devices for drawing activities at elementary school. A within-participants…
Descriptors: Handheld Devices, Educational Technology, Technology Uses in Education, Freehand Drawing
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Guo, Yan Ru; Goh, Dion Hoe-Lian – Journal of Educational Computing Research, 2015
Over the past decade, computer games and other interactive technologies have shown great potential when used in innovative ways to enhance learning. It is now known that learning is associated not only with cognitive ability but also with affect. The incorporation of affective embodied pedagogical agents (EPAs) in computer programs for learning…
Descriptors: Meta Analysis, Affective Behavior, Educational Technology, Instructional Effectiveness
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Yilmaz, Ramazan; Keser, Hafize – Journal of Educational Computing Research, 2017
The aim of the present study is to reveal the impact of the interactive environment and metacognitive support (MS) in online learning on academic achievement and transactional distance (TD). The study is designed as 2 × 2 factorial design, and both qualitative and quantitative research techniques are used. The study was carried out on 127…
Descriptors: Interaction, Metacognition, Academic Achievement, Distance Education
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Esteve-Mon, Francesc M.; Cela-Ranilla, Jose María; Gisbert-Cervera, Mercè – Journal of Educational Computing Research, 2016
The acquisition of teacher digital competence is a key aspect in the initial training of teachers. However, most existing evaluation instruments do not provide sufficient evidence of this teaching competence. In this study, we describe the design and development process of a three-dimensional (3D) virtual environment for evaluating the teacher…
Descriptors: Foreign Countries, Preservice Teachers, Undergraduate Students, Technological Literacy
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Ioannou, Andri; Vasiliou, Christina; Zaphiris, Panayiotis – Journal of Educational Computing Research, 2016
In this study, we enhanced a problem-based learning (PBL) environment with affordable, everyday technologies that can be found in most university classrooms (e.g., projectors, tablets, students' own smartphones, traditional paper-pencil, and Facebook). The study was conducted over a 3-year period, with 60 postgraduate learners in a human-computer…
Descriptors: Problem Based Learning, Classroom Environment, Universities, Educational Environment
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Chen, Ruey-Shin; Liu, I-Fan – Journal of Educational Computing Research, 2017
Currently, e-learning systems are being widely used in all stages of education. However, it is difficult for school administrators to accurately assess the actual usage performance of a new system, especially when an organization wishes to update the system for users from different backgrounds using new devices such as smartphones. To allow school…
Descriptors: Educational Technology, Technology Uses in Education, College Students, Student Attitudes
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Jang, Eunice Eunhee; Lajoie, Susanne P.; Wagner, Maryam; Xu, Zhenhua; Poitras, Eric; Naismith, Laura – Journal of Educational Computing Research, 2017
Technology-rich learning environments (TREs) provide opportunities for learners to engage in complex interactions involving a multitude of cognitive, metacognitive, and affective states. Understanding learners' distinct learning progressions in TREs demand inquiry approaches that employ well-conceived theoretical accounts of these multiple facets.…
Descriptors: Educational Technology, Technology Uses in Education, Simulation, Patients
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Lin, Yi-Chun; Hsieh, Ya-Hui; Hou, Huei-Tse – Journal of Educational Computing Research, 2015
The development of a usability evaluation method for educational systems or applications, called the self-report-based sequential analysis, is described herein. The method aims to extend the current practice by proposing self-report-based sequential analysis as a new usability method, which integrates the advantages of self-report in survey…
Descriptors: Foreign Countries, Elementary School Students, Educational Technology, Sequential Approach
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Cela-Ranilla, Jose María; Esteve-Gonzalez, Vanessa; Esteve-Mon, Francesc; Gisbert-Cervera, Merce – Journal of Educational Computing Research, 2014
In this study we analyze how 57 Spanish university students of Education developed a learning process in a virtual world by conducting activities that involved the skill of self-management. The learning experience comprised a serious game designed in a 3D simulation environment. Descriptive statistics and non-parametric tests were used in the…
Descriptors: Foreign Countries, College Students, Simulated Environment, Computer Simulation
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