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Touati, Achraf; Baek, Youngkyun – Journal of Educational Computing Research, 2018
This study investigated students' perceptions of competence and enjoyment of a mobile game within the context of mobile game-based learning. The proposed model showed that perceived competence and game attitude were the main predictors of enjoyment, while no direct relationship was found between perceived competence and gaming achievement. The…
Descriptors: Student Attitudes, Competence, Self Concept, Educational Games
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Samuel, Roy David; Kim, Chanmin; Johnson, Tristan E. – Journal of Educational Computing Research, 2011
The transition from classroom instruction to e-learning raises pedagogical challenges for university instructors. A controlled integration of e-learning tools into classroom instruction may offer learners tangible benefits and improved effectiveness. This design-based research (DBR) study engaged students in e-learning activities integrated into…
Descriptors: Student Attitudes, Self Efficacy, Negative Attitudes, Computers
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Charlton, John P.; Birkett, Paul E. – Journal of Educational Computing Research, 1999
A path-modeling approach is adopted to examine interrelationships between factors influencing computing behavior and computer course performance. Factors considered are gender, personality, intellect and computer attitudes, ownership, and experience. Intrinsic motivation is suggested as a major factor which can explain many variables' relationship…
Descriptors: Academic Achievement, Computer Attitudes, Computer Literacy, Computer Science Education
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Lynn, Kathleen-M.; Raphael, Chad; Olefsky, Karin; Bachen, Christine M. – Journal of Educational Computing Research, 2003
Proposes that to bridge today's gender gap in computing, prior approaches need to integrate appeals to girls' traditional and nontraditional interests, and focus content more clearly on learning about computer design itself. A test of this strategy obtained significant increases in the treatment group's interest in, sense of relevancy of, and…
Descriptors: Computer Attitudes, Computer Science Education, Computer System Design, Educational Development
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Hsu, Wen-Kai K.; Huang, Show-Hui S. – Journal of Educational Computing Research, 2006
The purpose of this article is to discuss determinants of computer self-efficacy from the perspective of participant internal learning motivations and external learning environments. The former consisted of three motivations--interest, trend, and employment--while the latter comprised two environments--home and school. Through an intermediate…
Descriptors: Family Environment, Educational Environment, Computer Uses in Education, Causal Models
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Cooper, Joel; Stone, Jeff – Journal of Educational Computing Research, 1996
Examines the effects of group gender composition and the use of nonverbal computer mediated communication on performance and motivation following a biology lesson which used a computer image of a human face. Subjects were boys and girls ages 10 to 15. Findings indicate that anxiety had opposite effects for boys and girls when the computer-animated…
Descriptors: Animation, Biology, Computer Anxiety, Computer Assisted Instruction