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Foster, Aroutis; Shah, Mamta – Journal of Educational Computing Research, 2015
There is a need for game-based learning frameworks that provide a lens for understanding learning experiences afforded in digital games. These frameworks should aim to facilitate game analyses, identification of learning opportunities, and support for learner experiences. This article uses the inquiry, communication, construction, and expression…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Learning Experience
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Ertl, Bernhard; Helling, Kathrin – Journal of Educational Computing Research, 2011
This article deals with gender phenomena in the context of digital literacy. Studies show that computer use, computer skills, and computer-related self-concepts are subject to gender differences. These differences may affect classroom interactions as well as learning processes and have therefore to be considered carefully by teachers who apply…
Descriptors: Student Attitudes, Computer Uses in Education, Gender Differences, Sex Fairness
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Kim, Kyong-Jee; Frick, Theodore W. – Journal of Educational Computing Research, 2011
Self-directed e-learning (SDEL) refers to electronic learning environments where there are often no peer learners or instructors regularly available. Past studies suggest that lack of time and lack of motivation are primary causes of learner attrition "in online settings." However, little is known about what influences motivational change during…
Descriptors: Electronic Learning, Online Courses, Student Motivation, Adult Learning
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Donovan, Loretta; Green, Tim; Hartley, Kendall – Journal of Educational Computing Research, 2010
This study explores configurations of laptop use in a one-to-one environment. Guided by methodologies of the Concerns-Based Adoption Model of change, an Innovation Configuration Map (description of the multiple ways an innovation is implemented) of a 1:1 laptop program at a middle school was developed and analyzed. Three distinct configurations…
Descriptors: Learner Engagement, Access to Computers, Laptop Computers, Use Studies
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van Schaik, Paul – Journal of Educational Computing Research, 2009
A unified framework for researching technology acceptance, the Unified Theory of Acceptance and Use of Technology (UTAUT), was previously proposed and validated. The aim of this article is to explore the application UTAUT to websites used by students in higher education. Both prescribed websites and user-selected sites were studied using a…
Descriptors: Higher Education, Student Motivation, Use Studies, College Students
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Yaghi, Hussein – Journal of Educational Computing Research, 1996
Discusses the use of computers in schools and computer education (CE) activities and describes a study that examined how the role of computers in schools is perceived by teachers and administrators in Lebanese schools. Teacher training, student motivation, the integration of CE into the curriculum, and computer effectiveness are discussed.…
Descriptors: Administrator Attitudes, Computer Uses in Education, Curriculum Development, Elementary Secondary Education
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Wolfradt, Uwe; Doll, Jorg – Journal of Educational Computing Research, 2001
This study investigated the relation between personality traits (Five Factor Model), personal factors (innovativeness and self-efficacy), social factors (expectations or relevant reference groups), and motives (information, entertainment, and interpersonal communication) for going online among German high school Internet users. Demonstrated the…
Descriptors: Computer Uses in Education, Foreign Countries, Individual Characteristics, Innovation
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Hsu, Wen-Kai K.; Huang, Show-Hui S. – Journal of Educational Computing Research, 2006
The purpose of this article is to discuss determinants of computer self-efficacy from the perspective of participant internal learning motivations and external learning environments. The former consisted of three motivations--interest, trend, and employment--while the latter comprised two environments--home and school. Through an intermediate…
Descriptors: Family Environment, Educational Environment, Computer Uses in Education, Causal Models
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Song, Hae-Deok – Journal of Educational Computing Research, 2005
Motivation effort is one of the critical components that enable students to engage in the process of ill-structured problem solving. This article chronicles the development and evaluation of a motivation-supported problem-solving environment promoting learning goals. The environment was created by developing learning-goal oriented contexts that…
Descriptors: Student Motivation, Problem Solving, Internet, Classroom Environment
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Huffaker, David A.; Calvert, Sandra L. – Journal of Educational Computing Research, 2003
This article examines the key concepts of active learning, metacognition, and transfer of knowledge, as put forth by the National Research Council's approach to the new science of learning, in relation to ways that E-Learning applications might improve learning both inside and outside the classroom. Several initiatives are highlighted to…
Descriptors: Metacognition, Active Learning, Computer Uses in Education, Student Motivation