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Ruijie Zhou; Chong Xie; Xiuling He; Yangyang Li; Qiong Fan; Ying Yu; Zhonghua Yan – Journal of Educational Computing Research, 2024
Computational thinking (CT), an essential competency for comprehending and addressing intricate issues in the digital world, has been incorporated into curriculum planning as a goal for programming education. This study introduced flow design into programming curricula to investigate its impact on undergraduates 'CT skills during pair work. Two…
Descriptors: Undergraduate Students, Thinking Skills, Computation, Programming
Stella Xin Yin; Dion Hoe-Lian Goh; Choon Lang Quek – Journal of Educational Computing Research, 2024
In the past decade, Computational Thinking (CT) education has received growing attention from researchers. Although many reviews have provided synthesized information on CT teaching and learning, few have paid particular attention to collaborative learning (CL) strategies. CL has been widely implemented in CT classes and has become the most…
Descriptors: Cooperative Learning, Mental Computation, Thinking Skills, Elementary Secondary Education
Davis, Robert O.; Park, Taejung; Vincent, Joseph – Journal of Educational Computing Research, 2023
Over the past decade, meta-analyses have been conducted to evaluate the impact of embodied pedagogical agents on learning outcomes. Most review studies have evaluated learning outcomes from the perspective of testing labels such as transfer, retention, recognition, free recall, and various other classifications. This is problematic, because…
Descriptors: Meta Analysis, Test Format, Teaching Methods, Outcomes of Education
Chung-Yuan Hsu; Meng-Jung Tsai – Journal of Educational Computing Research, 2024
This research aimed to investigate the structural relationships among teachers' computational thinking (CT), design thinking (DT), robotics teaching beliefs, and robotics pedagogical content knowledge (RPCK). A total of 98 in-service and pre-service teachers who participated in a robotics teaching professional development workshop served as the…
Descriptors: Robotics, Computer Science Education, Factor Analysis, Technological Literacy
Berikan, Burcu; Özdemir, Selçuk – Journal of Educational Computing Research, 2020
This study aims to investigate problem-solving with dataset (PSWD) as a computational thinking learning implementation as reflected in academic publications. Specifically, the purpose is to specify the scope of PSWD, which overlaps with the data literacy, thinking with data, big data literacy, and data-based thinking concepts in the literature.…
Descriptors: Problem Solving, Data Analysis, Thinking Skills, Computation
Tan, Seng Chee; Wang, Xinghua; Li, Lu – Journal of Educational Computing Research, 2022
This study explored the development trajectory of shared epistemic agency in online collaborative learning through epistemic network analysis and lag sequential analysis. It was carried out in a postgraduate course with 14 in-service teachers. Drawing on the online discussion data from six sessions and the participants' academic scores, this study…
Descriptors: Cooperative Learning, Epistemology, Personal Autonomy, Online Courses
Shin, Yoonhee; Song, Donggil – Journal of Educational Computing Research, 2022
This study explores the effect of self-regulated learning support on learners' cognitive load and problem-solving performance, considering cases from well-structured to ill-structured tasks in a computer programing course. Sixty-seven undergraduate students in a computer programing fundamentals course were randomly assigned into one of two groups:…
Descriptors: Cognitive Ability, Computer Science Education, Programming, Problem Solving
Xing, Wanli; Li, Chenglu; Chen, Guanhua; Huang, Xudong; Chao, Jie; Massicotte, Joyce; Xie, Charles – Journal of Educational Computing Research, 2021
Integrating engineering design into K-12 curricula is increasingly important as engineering has been incorporated into many STEM education standards. However, the ill-structured and open-ended nature of engineering design makes it difficult for an instructor to keep track of the design processes of all students simultaneously and provide…
Descriptors: Engineering Education, Design, Feedback (Response), Student Evaluation
Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
Pareto, Lena; Willermark, Sara – Journal of Educational Computing Research, 2019
Technological pedagogical and content knowledge (TPACK) is a well-known conceptual framework for what knowledge teachers need in order to teach successfully using technology. Most recent TPACK studies address assessment of teacher TPACK by quantitative self-reporting surveys. Such an approach provides little guidance for teachers in how to develop…
Descriptors: Faculty Development, Pedagogical Content Knowledge, Technological Literacy, Elementary School Teachers
Huertas, Adriana; López, Omar; Sanabria, Luis – Journal of Educational Computing Research, 2017
The research's objective is to evaluate the differential effect that a metacognitive scaffolding for information web searches has on learning achievement of high school students with different cognitive style in the field dependence and independence dimension and on learning style in the dimension proposed by Honey and Alonso known as CHAEA. One…
Descriptors: Metacognition, Scaffolding (Teaching Technique), Cognitive Style, Academic Achievement
Hwang, Wu-Yuin; Manabe, Kinnosuke; Cai, Dong-Jhe; Ma, Zhao-Heng – Journal of Educational Computing Research, 2020
The aim of this study is to present three contributing factors to kinesthetic learning. This study employed advanced recognition technologies, pedagogical mechanisms, and interesting activity design. First, kinesthetic learning with a speaking accuracy measuring function to facilitate English as foreign language (EFL) learning is proposed. Namely,…
Descriptors: Kinesthetic Methods, Second Language Learning, Second Language Instruction, English (Second Language)
Kim, Heesung; Ke, Fengfeng – Journal of Educational Computing Research, 2016
The pedagogical and design considerations for the use of a virtual reality (VR) learning environment are important for prospective and current teachers. However, empirical research investigating how preservice teachers interact with transformative content representation, facilitation, and learning activities in a VR educational simulation is still…
Descriptors: Virtual Classrooms, Computer Simulation, Preservice Teachers, Student Experience
Craig, Scotty D.; Twyford, Jessica; Irigoyen, Norma; Zipp, Sarah A. – Journal of Educational Computing Research, 2015
Virtual humans are becoming an easily available and popular component of multimedia learning that are often used in online learning environments. There is still a need for systematic research into their effectiveness. The current study investigates the positioning of a virtual human's gestures when guiding the learner through a multimedia…
Descriptors: Multimedia Instruction, Multimedia Materials, Simulated Environment, Electronic Learning
Wang, Wen-Yen; Huang, Yueh-Min – Journal of Educational Computing Research, 2017
English is one of the most important second languages in nonnative English-speaking countries, where learning English usually begins in primary school. To this end, vocabulary learning is regarded as the most fundamental and crucial stage in developing the student's English language capability. While some studies have explored strategies of…
Descriptors: Vocabulary Development, English (Second Language), Elementary School Students, Syllables