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Pavlos Toukiloglou; Stelios Xinogalos – Journal of Educational Computing Research, 2025
This study examines the effectiveness of a collaborative support method in enhancing programming learning outcomes in a serious game. The game Code Hasp was developed to facilitate the comparison between two support methods, worked examples and a collaborative peer support approach. A total of 111 elementary school students participated, divided…
Descriptors: Educational Games, Programming, Cooperative Learning, Peer Relationship
Satratzemi, Maya; Stelios, Xinogalos; Tsompanoudi, Despina – Journal of Educational Computing Research, 2023
This paper presents a Systematic Literature Review (SLR) of fifty-seven studies on Distributed Pair Programming (DPP) in higher education, identifying which studies investigated factors on the effectiveness of DPP as a method for learning programming, factors related to mediating and stimulating interactions between students, the…
Descriptors: Programming, Teamwork, Higher Education, Instructional Effectiveness
Tsai, Meng-Jung; Wang, Ching-Yeh; Wu, An-Hsuan; Hsiao, Chun-Ying – Journal of Educational Computing Research, 2021
Robotics education has gradually been emphasized in contemporary school curricula; however, assessment tools for robotics learning are still limited. Based on Bloom's Taxonomy of educational objectives, this study aimed to develop the Robotics Learning Self-Efficacy Scale (RLSES) with a two-level construct of five dimensions for assessing…
Descriptors: Test Construction, Test Validity, Measures (Individuals), Student Evaluation
Hung, Hui-Chun; Young, Shelley Shwu-Ching – Journal of Educational Computing Research, 2015
This study proposed and implemented a system combining the advantages of both educational games and wireless handheld technology to promote the interactive English learning in the classroom setting. An interactive English vocabulary acquisition board game was designed with the system being implemented on handheld devices. Thirty sixth-grade…
Descriptors: Educational Games, Handheld Devices, Educational Technology, Video Games

Keeler, Carolyn M.; Anson, Robert – Journal of Educational Computing Research, 1995
Reports research on cooperative learning strategies used in a college computer skills lab course and compares learning performance and retention of students taught via cooperative teams or traditional individual learning. Results show that both performance and retention were significantly improved with the use of cooperative learning. (Author/JMV)
Descriptors: Academic Achievement, College Instruction, Comparative Analysis, Computer Science Education