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Zhai, Xuesong; Xu, Jiaqi; Chen, Nian-Shing; Shen, Jun; Li, Yan; Wang, Yonggu; Chu, Xiaoyan; Zhu, Yumeng – Journal of Educational Computing Research, 2023
Affective computing (AC) has been regarded as a relevant approach to identifying online learners' mental states and predicting their learning performance. Previous research mainly used one single-source data set, typically learners' facial expression, to compute learners' affection. However, a single facial expression may represent different…
Descriptors: Affective Behavior, Nonverbal Communication, Video Technology, Online Courses
Durak, Hatice Yildiz – Journal of Educational Computing Research, 2020
Learning the basic concepts of programming and its foundations is considered as a challenging task for students to figure out. It is a challenging process for lecturers to learn these concepts, as well. The current literature on programming training abounds with the examples of a wide range of methods employed. Within this context, one of the…
Descriptors: Educational Technology, Technology Uses in Education, Programming, Teaching Methods
Hardway, Christina; Seitchik, Allison E.; Kurdziel, Laura B. F.; Stroud, Michael J.; LaTorre, Joseph T.; LeBert, Cassidy – Journal of Educational Computing Research, 2018
This study examined whether a video illustration of a complex phenomenon promoted learner interest, perceived comprehensibility, and better learning in online- and classroom-based contexts. In the first study, undergraduate participants (N = 101) viewed learning materials which contained a video only, a video and textual explanation, or a textual…
Descriptors: Video Technology, Student Interests, Undergraduate Students, Teaching Methods
Salmerón, Ladislao; Llorens, Ana – Journal of Educational Computing Research, 2019
During the last decade, several studies have proposed and tested different instructional methods for teaching digital reading strategies to young students. In this study, we have tested the effectiveness of a program combining eye-movements modeling examples (EMMEs) and contrasting cases to instruct ninth-grade students how to plan, evaluate, and…
Descriptors: Eye Movements, Grade 9, Electronic Publishing, Reading Comprehension
Jo, Jaechoon; Yu, Wonhui; Koh, Kyu Han; Lim, Heuiseok – Journal of Educational Computing Research, 2018
We propose a minimum learning judgment system that is appropriate for online learning environments, and we verify this minimum learning judgment system through various experiments. By focusing on the learning effort, this system can easily and quickly determine whether learners have exerted the minimum effort required for learning. To do this, the…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Word Recognition
Karabulut-Ilgu, Aliye; Yao, Suhan; Savolainen, Peter; Jahren, Charles – Journal of Educational Computing Research, 2018
The flipped-classroom approach has gained increasing popularity and interest in engineering education. The purpose of this study was to investigate (a) student perspectives on the flipped-classroom approach in a transportation-engineering course and (b) how students used the in-class time dedicated to collaborative problem solving. To this end,…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Sezer, Baris – Journal of Educational Computing Research, 2017
This study examined the effect on the learning and motivation of students of a flipped classroom environment enriched with technology. A mixed research design using a pretest or posttest experimental model, combined with qualitative data, was conducted in a public middle school in Turkey for 2 weeks (three class hours) within a science course.…
Descriptors: Foreign Countries, Science Instruction, Technology Uses in Education, Educational Technology
Wang, Chih-Chien; Yeh, Wei-Jyh – Journal of Educational Computing Research, 2013
The study focused on the use of pedagogical agents with sex appeal in a computer-assisted learning environment. The study adopted a 2 (male/female) × 3 (demure/seductive/overtly sexual) experimental design. The primary analysis consisted of 2 parts: (a) comparing the impact of effective learning on students' perceptions of demure, seductive, or…
Descriptors: Computer Assisted Instruction, Gender Differences, Teaching Methods, Sexuality
Bruce, Catherine D.; McPherson, Richard; Sabeti, Farhad Mordy; Flynn, Tara – Journal of Educational Computing Research, 2011
The aim of this study was to identify when and how the interactive whiteboard (IWB) functioned as a productive tool that impacted student learning in mathematics. Using video data, field notes, and interview transcripts from 1 school year in two optimal case study classrooms, we were able to examine the unique opportunities afforded by the size of…
Descriptors: Video Technology, Educational Technology, Interaction, Professional Development
Evans, Michael A.; Wilkins, Jesse L. M. – Journal of Educational Computing Research, 2011
The reported exploratory study consisted primarily of classroom visits, videotaped sessions, and post-treatment interviews whereby second graders (n = 12) worked on problems in planar geometry, individually and in triads, using physical and virtual manipulatives. The goal of the study was to: 1) characterize the nature of geometric thinking found…
Descriptors: Educational Technology, Geometric Concepts, Grade 2, Geometry
Foster, Aroutis N. – Journal of Educational Computing Research, 2011
Researchers question how and what students learn from commercial digital games. Using a concurrent mixed-methods approach, this study examined 30 students' construction of knowledge and skills while playing a commercial off-the-shelf game for 7 weeks. Quantitative data included students' background survey and pre- and post-assessments for…
Descriptors: Elementary School Students, Social Studies, Educational Games, Learning Processes
Koh, Joyce H. L.; Frick, Theodore W. – Journal of Educational Computing Research, 2009
Technology skills instruction is an important component of educational technology courses, which has been shown to raise pre-service teachers' computer self-efficacy. Computer self-efficacy, in turn, is positively related to their self-efficacy for technology integration. Studies of undergraduate technology skills instruction found that classroom…
Descriptors: Preservice Teacher Education, Preservice Teachers, Self Efficacy, Teacher Educators
Beitzel, Brian D.; Derry, Sharon J. – Journal of Educational Computing Research, 2009
Video usage in educational contexts is on the rise. We examined 3 alternative theories about cognitive mechanisms of learning and their implications for instructional design when video is employed to enhance text-based learning. Hypothesis-testing procedures followed a falsificationist approach, grounded in philosophy of science literature.…
Descriptors: Undergraduate Students, Instructional Design, Reading Materials, Internet
Schell, Robyn; Kaufman, David – Journal of Educational Computing Research, 2009
The web has the potential to offer an environment that can support standardized medical education to students dispersed in time or place and, in the process, respond to reduced availability of patients for practice. This exploratory article describes how we evaluated critical thinking in an online collaborative Problem-based Learning (PBL)…
Descriptors: Medical Education, Problem Based Learning, Patients, Critical Thinking