ERIC Number: EJ1476771
Record Type: Journal
Publication Date: 2025-Sep
Pages: 33
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0735-6331
EISSN: EISSN-1541-4140
Available Date: 0000-00-00
Network Dynamics and the Impact of Gamification on Computational Thinking and Visual Programming in Primary Education
Journal of Educational Computing Research, v63 n5 p1186-1218 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving 346 fifth-grade students from Jeddah, Saudi Arabia, who were divided into experimental and control groups. The experimental group utilized gamified tools, such as ClassDojo and Wordwall, while the control group employed traditional teaching methods. Data collection included achievement tests, observational measures, and assessments of computational thinking. The author used Extended Bayesian Information Criterion (EBIC) with the "qgraph" package in R to estimate the network structures. Initial visual programming skills showed no significant differences between groups. However, post-test results revealed substantial improvements in both visual programming and computational thinking for the experimental group. The gamified learning environment effectively enhanced these skills through increased motivation and active engagement. These findings support the use of gamification in primary education to enhance critical 21st-century skills. However, the study's geographic and grade-level specificity limits generalizability, and long-term skill retention was not assessed. Future research should expand to diverse demographics, incorporate longitudinal designs, and explore integration with emerging technologies (e.g., adaptive learning platforms).
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods, Computer Science Education, Comparative Analysis, Programming Languages, Elementary School Students, Cognitive Development, Concept Formation, Grade 5, Computer Software, Bayesian Statistics, 21st Century Skills, Technology Integration, Foreign Countries, Network Analysis, Visual Aids, Learning Motivation
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Publication Type: Journal Articles; Reports - Research
Education Level: Elementary Education; Grade 5; Intermediate Grades; Middle Schools
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Saudi Arabia
Grant or Contract Numbers: N/A
Author Affiliations: 1College of Education, Umm Al-Qura University, Makkah, Saudi Arabia