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Icy Zhang; Yunqi Jia; Xiaoxuan Cheng; Ji Y. Son; James W. Stigler – Journal of Educational Computing Research, 2025
Although programming is often learned through formal instruction or self-paced tutorials, informal learning, for example, through publicly available online documentation, is also a significant resource for skill development among novices. However, many novices struggle to extract useful information from documentation. This work aims to answer two…
Descriptors: Programming, Novices, Informal Education, Documentation
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Nazmul Hasan; Manisha J. Nene – Journal of Educational Computing Research, 2024
Children with Autism face several significant challenges, including deficits in both verbal and nonverbal communication, difficulties with concentration, limited interest in their surroundings, non-responsiveness, and struggles with adapting to new situations. It is imperative to consider and address these challenges when implementing…
Descriptors: Autism Spectrum Disorders, Children, Skill Development, Caregiver Role
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Wang, Wei-Tsong; Kartika Sari, Mega – Journal of Educational Computing Research, 2024
The designs of gamification platforms are diverse and constantly evolving. Excessive use of various game mechanisms in learning platforms can distract from the learning process. However, the fit of game mechanisms is still uncertain. Thus, this study investigates the effect of achieving fit when implementing game mechanisms on learning outcomes by…
Descriptors: Gamification, Educational Technology, Design, Cognitive Processes
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Alyssa P. Lawson; Richard E. Mayer – Journal of Educational Computing Research, 2024
In multimedia learning, there is a lot of new information that learners are exposed to, making it a cognitively intensive process. Poorly-designed multimedia lessons can introduce distractions that must be dealt with by the learner. However, learners do not all share the same skill at managing incoming information or holding capacity, which could…
Descriptors: Individual Differences, Executive Function, Multimedia Instruction, Attention Control
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Ruijie Zhou; Chong Xie; Xiuling He; Yangyang Li; Qiong Fan; Ying Yu; Zhonghua Yan – Journal of Educational Computing Research, 2024
Computational thinking (CT), an essential competency for comprehending and addressing intricate issues in the digital world, has been incorporated into curriculum planning as a goal for programming education. This study introduced flow design into programming curricula to investigate its impact on undergraduates 'CT skills during pair work. Two…
Descriptors: Undergraduate Students, Thinking Skills, Computation, Programming
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Dai, Yun; Lin, Ziyan; Liu, Ang; Dai, Dan; Wang, Wenlan – Journal of Educational Computing Research, 2024
Artificial intelligence (AI) has emerged as a prominent topic in K-12 education recently. However, pedagogical design has remained a major challenge, especially among young learners. Guided by the Zone of Proximal Development theory and AI education research literature, this design-based study proposes an analogy-based pedagogical approach to…
Descriptors: Foreign Countries, Grade 6, Artificial Intelligence, Logical Thinking
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Stella Xin Yin; Dion Hoe-Lian Goh; Choon Lang Quek – Journal of Educational Computing Research, 2024
In the past decade, Computational Thinking (CT) education has received growing attention from researchers. Although many reviews have provided synthesized information on CT teaching and learning, few have paid particular attention to collaborative learning (CL) strategies. CL has been widely implemented in CT classes and has become the most…
Descriptors: Cooperative Learning, Mental Computation, Thinking Skills, Elementary Secondary Education
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Wang, Xue; Mayer, Richard E.; Han, Meiqi; Zhang, Lei – Journal of Educational Computing Research, 2023
This study examined the impacts of adding emotional design features to a multimedia lesson (color alone, anthropomorphism alone, or color & anthropomorphism together) on college students' affective processes (measured by ratings of experienced emotion during learning), cognitive processes (measured by eye-tracking metrics), and learning…
Descriptors: Psychological Patterns, Multimedia Instruction, College Students, Cognitive Processes
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Nikolaos Pellas – Journal of Educational Computing Research, 2024
Educational technologists and practitioners have made substantial strides in developing affordable digital and tangible resources to support both formal and informal computer science instruction. However, there is a lack of research on practice-based assignments, such as Internet of Things (IoT) projects, that allow undergraduate students to…
Descriptors: Computation, Thinking Skills, Learning Motivation, Academic Persistence
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Xiaojing Weng; Huiyan Ye; Yun Dai; Oi-lam Ng – Journal of Educational Computing Research, 2024
A growing body of research is focusing on integrating artificial intelligence (AI) and computational thinking (CT) to enhance student learning outcomes. Many researchers have designed instructional activities to achieve various learning goals within this field. Despite the prevalence of studies focusing on instructional design and student learning…
Descriptors: Computation, Thinking Skills, Artificial Intelligence, Technology Integration
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Wang, Yi-Hsuan – Journal of Educational Computing Research, 2023
The study aimed to examine the learning effects of integrating various game elements into game-based learning materials to enhance learning for learners of different age groups. Two sets of game-based music learning materials were designed. The version with full game characteristics was developed with a narrative story, diverse game behaviors, and…
Descriptors: Gamification, Game Based Learning, Music Education, Program Effectiveness
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Davis, Robert O.; Park, Taejung; Vincent, Joseph – Journal of Educational Computing Research, 2023
Over the past decade, meta-analyses have been conducted to evaluate the impact of embodied pedagogical agents on learning outcomes. Most review studies have evaluated learning outcomes from the perspective of testing labels such as transfer, retention, recognition, free recall, and various other classifications. This is problematic, because…
Descriptors: Meta Analysis, Test Format, Teaching Methods, Outcomes of Education
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Naul, Emily; Liu, Min – Journal of Educational Computing Research, 2020
Literature has shown that immersive learning environments such as digital educational games and simulations often incorporate storytelling elements in their designs as narrative can be an effective way of making learning more meaningful to students. The purpose of this study is to review the literature on the role narrative can play in the…
Descriptors: Story Telling, Educational Games, Computer Games, Learner Engagement
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Zhang, Di; Hwang, Gwo-Jen – Journal of Educational Computing Research, 2023
Project-based learning (PBL) aims to foster students' problem-solving ability and collaboration by engaging them in completing a project in teams. Researchers have indicated the importance of guiding students to make comparisons and reflection during the process of project-based learning. Therefore, the present research proposed a peer…
Descriptors: Student Projects, Active Learning, Peer Evaluation, Problem Solving
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Nikolaos Pellas – Journal of Educational Computing Research, 2025
Tangible programming tools (TPTs) are promising teaching aids in programming courses due to their interactivity and ability to enhance early childhood students' computational thinking, spatial reasoning, and executive function skills. However, it remains unclear whether TPTs support these skills simultaneously. This study examines the impact of…
Descriptors: Computation, Thinking Skills, Spatial Ability, Executive Function
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