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Showing 1 to 15 of 93 results Save | Export
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Ezgi Arzu Yurdakök; Filiz Kalelioglu – Journal of Educational Computing Research, 2024
The study examined the effect of teaching text-based programming with a physical programming tool on secondary school students' computational thinking skills and self-efficacy perceptions. The study was conducted according to a sequential explanatory design as a mixed method research. The study group consisted of 85 secondary school students.…
Descriptors: Secondary School Students, Computation, Thinking Skills, Self Efficacy
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Jiahua Zhang; Qianqian Pan; Di Zhang; Bin Meng; Gwo-Jen Hwang – Journal of Educational Computing Research, 2024
Virtual Reality (VR) shows the potential to tackle the limitations and deficiencies of traditional microteaching training by offering an intricate and lifelike environment that helps pre-service teachers to develop their teaching skills. However, the effects of VR training on each teaching skill sub-dimension remain inconclusive. This study…
Descriptors: Computer Simulation, Microteaching, Preservice Teachers, Teaching Skills
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Chun-Yen Tsai; Yun-An Chen; Fu-Pei Hsieh; Min-Hsiung Chuang; Chien-Liang Lin – Journal of Educational Computing Research, 2024
In higher education, it is challenging to cultivate non-computer science majors' programming concepts. This study used the GAME model (gamification, assessment, modeling, and enquiry) in a programming education course to enhance undergraduates' self-efficacy and performance of basic programming concepts. There were 83 undergraduates taking part in…
Descriptors: Programming, Undergraduate Students, Self Efficacy, Gamification
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Wu, Ting-Ting; Lee, Hsin-Yu; Li, Pin-Hui; Huang, Chia-Nan; Huang, Yueh-Min – Journal of Educational Computing Research, 2024
This study combines ChatGPT, Apple's Shortcuts, and LINE to create the ChatGPT-based Intelligent Learning Aid (CILA), aiming to enhance self-regulation progress and knowledge construction in blended learning. CILA offers real-time, convergent information to learners' inquiries, as opposed to traditional Google search engine that provide divergent…
Descriptors: Independent Study, Learning Processes, Blended Learning, Artificial Intelligence
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Ting-Ting Wu; Lusia Maryani Silitonga; Budi Dharmawan; Astrid Tiara Murti – Journal of Educational Computing Research, 2024
The relationship between computational thinking (CT) and academic self-efficacy for building students' academic resilience--a trait crucial for problem-solving, peer relationships, and confidence development--was investigated. A mixed-methods approach was employed in a study involving 60 participants; half were given CT instruction and half were…
Descriptors: Computation, Thinking Skills, Self Efficacy, Resilience (Psychology)
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Wen-shuang Fu; Jia-hua Zhang; Di Zhang; Tian-tian Li; Min Lan; Na-na Liu – Journal of Educational Computing Research, 2025
Cognitive ability is closely associated with the acquisition of programming skills, and enhancing learners' cognitive ability is a crucial factor in improving the efficacy of programming education. Adaptive feedback strategies can provide learners with personalized support based on their learning context, which helps to stimulate their interest…
Descriptors: Feedback (Response), Cognitive Ability, Programming, Computer Science Education
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Yan Sun; Jamie Dyer; Jonathan Harris – Journal of Educational Computing Research, 2024
This study was grounded in the spatial computational thinking model developed by the "3D Weather" project funded by the NSF STEM+C program. The model reflects a discipline-based perspective towards computational thinking and captures the spatial nature of computational thinking in meteorology and the reliance of computational thinking on…
Descriptors: Teaching Methods, Science Instruction, Meteorology, Weather
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Angxuan Chen; Jiyou Jia; Yuzhen Li; Lingyu Fu – Journal of Educational Computing Research, 2025
Role-play activities are considered a useful instructional design in enhancing the speaking performance of foreign language learners. However, in the traditional classroom context, learners may not readily have access to interlocutors for role-play activities. In this study, we proposed a designed method that integrated the GenAI agent into…
Descriptors: Foreign Countries, College Students, English (Second Language), Second Language Instruction
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Li Ye; Ruoyan Wang; Yongxin Hang – Journal of Educational Computing Research, 2024
The pedagogical value and global relevance of heritage education regarding the safeguarding of global tradition and practice for future generations is indisputable. This research aims to investigate the efficacy of integrating a puzzle-based game, with scaffolding strategies, to enhance students' understanding and appreciation of cultural heritage…
Descriptors: College Students, Game Based Learning, Scaffolding (Teaching Technique), Heritage Education
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Ying-Lien Lin; Wei-Tsong Wang – Journal of Educational Computing Research, 2025
Virtual-reality business simulation games (VRBSGs) have garnered attention in management education. However, investigating the design of efficient VRBSGs from an integrated perspective of social cognitive, self-determination, and cognitive load theories is crucial but under-addressed. Therefore, this study developed a VRBSG learning system to…
Descriptors: Undergraduate Students, Business Education, Computer Simulation, Game Based Learning
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Molan, Safa; Weber, Delene; Kor, Matin – Journal of Educational Computing Research, 2022
A problem-based immersive virtual environment (IVE) about bushfire safety was developed as a learning tool for children aged 10-12. Its effectiveness was assessed in relation to children's ability to determine how to be safer in a bushfire incident. A series of experiential activities were developed in the IVE with digital storytelling and…
Descriptors: Computer Simulation, Virtual Classrooms, Children, Fire Protection
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Chen, Fu; Sakyi, Alfred; Cui, Ying – Journal of Educational Computing Research, 2022
Few of previous reading studies "comprehensively" examined the contributing factors of students' digital reading literacy. To fill this gap, based upon the ecological perspective, this study aims to investigate which factors from the student, home, and school context are more important in discriminating high-performing digital readers…
Descriptors: Reading Skills, Literacy, Electronic Publishing, Printed Materials
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Lai, Chun; Wen, Yun; Gao, Tian; Lin, Chin-Hsi – Journal of Educational Computing Research, 2020
Despite the increasing amount of literature on the educational potential of social media for learning, little is understood about how different functions of social media might affect learning in the K-12 context, the primary school education context in particular. This study examined the effect on learning of a key function of social media-online…
Descriptors: Elementary School Students, Social Media, Homework, Assignments
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Jongsma, Mirella V.; Scholten, Danny J.; van Muijlwijk-Koezen, Jacqueline E.; Meeter, Martijn – Journal of Educational Computing Research, 2023
In recent years, the technical possibilities of educational technologies regarding online peer feedback have developed rapidly. However, the impact of online peer feedback activities compared to traditional offline variants has not specifically been meta-analyzed. Therefore, the aim of the current meta-analysis is to do an in-depth comparison…
Descriptors: Peer Evaluation, Feedback (Response), Computer Mediated Communication, Technology Uses in Education
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Fang, Jian-Wen; Shao, Dan; Hwang, Gwo-Jen; Chang, Shao-Chen – Journal of Educational Computing Research, 2022
Scholars believe that computational thinking is one of the essential competencies of the 21st century and computer programming courses have been recognized as a potential means of fostering students' computational thinking. In tradition instruction, PFCT (problem identification, flow definition, coding, and testing) is a commonly adopted procedure…
Descriptors: Computation, Thinking Skills, Programming, Computer Science Education
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