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Jeffrey Matayoshi; Shamya Karumbaiah – Journal of Educational Data Mining, 2024
Various areas of educational research are interested in the transitions between different states--or events--in sequential data, with the goal of understanding the significance of these transitions; one notable example is affect dynamics, which aims to identify important transitions between affective states. Unfortunately, several works have…
Descriptors: Models, Statistical Bias, Data Analysis, Simulation
Galyardt, April; Goldin, Ilya – Journal of Educational Data Mining, 2015
In educational technology and learning sciences, there are multiple uses for a predictive model of whether a student will perform a task correctly or not. For example, an intelligent tutoring system may use such a model to estimate whether or not a student has mastered a skill. We analyze the significance of data recency in making such…
Descriptors: Achievement Rating, Performance Based Assessment, Bayesian Statistics, Data Analysis
Sweet, Shauna J.; Rupp, Andre A. – Journal of Educational Data Mining, 2012
The "evidence-centered design" (ECD) framework is a powerful tool that supports careful and critical thinking about the identification and accumulation of evidence in assessment contexts. In this paper, we demonstrate how the ECD framework provides critical support for designing simulation studies to investigate statistical methods…
Descriptors: Epistemology, Computer Games, Educational Games, Simulation
Kerr, Deirdre; Chung, Gregory K. W. K. – Journal of Educational Data Mining, 2012
The assessment cycle of "evidence-centered design" (ECD) provides a framework for treating an educational video game or simulation as an assessment. One of the main steps in the assessment cycle of ECD is the identification of the key features of student performance. While this process is relatively simple for multiple choice tests, when…
Descriptors: Evidence Based Practice, Design, Academic Achievement, Educational Games